how do i install 0.7 version of the tModLoader be couse i cant can someone make a tutorial please i just dont know how to install the 0.7 version
how do i install 0.7 version of the tModLoader be couse i cant can someone make a tutorial please i just dont know how to install the 0.7 version
Yeah, I've just downloaded them and took a quick look, noticed that tmodloader is now not installing, but covering. That should do the trick no matter how 0.6 was placed.You should still have the source, right? When you install 0.7, your 0.6 mods won't load, but you just need to run the build command again. There are a couple things that changed in 0.7, but you can fix the code yourself or post the error and we can help.
To install 0.7, just follow the instructions in the README.txt file in the download zip. There is no need to "uninstall" 0.6.
Just reference the Terraria.exe. simpler than seeing up the source code.Yeah, I've just downloaded them and took a quick look, noticed that tmodloader is now not installing, but covering. That should do the trick no matter how 0.6 was placed.
Another thing is, since the source code have been released, that how should I link tmodloader as a reference? Just like I can link terraria.exe as a reference, there are lots of hooks in tmodloader, so I think I might have a chance to use tmodloader in VS?
[DOUBLEPOST=1452993133,1452992806][/DOUBLEPOST]Oh, I entered the game and rebuild my mod. It works just like a charm! That's cool anyways.
I'm actually curious about how I am supposed to modify the maxlife of a player in 0.7 like the vanilla life crystal? bluemagic123 said it may be possible in 0.7, and I discovered there are lots of hooks about player in 0.7. So is that possible now?Just reference the Terraria.exe. simpler than seeing up the source code.
It's possible by modifying the value of player.statLifeMax2 in one of the update hooks.I'm actually curious about how I am supposed to modify the maxlife of a player in 0.7 like the vanilla life crystal? bluemagic123 said it may be possible in 0.7, and I discovered there are lots of hooks about player in 0.7. So is that possible now?
oh, but, should it be a status... well, I don't know how to describe it. Maybe when I used some sortta items then I get my maxlife increased. This is a kind of status and a kind of datas, that will be recorded by the game. The game has known that I used this kind of item and my maxlife gets increased. Then maybe next a few times I tried to use this kind of trick, it gets a limit, like the life crystal? Life crystal can only make it to 400... My words get quiet ambiguous, hope you get what I mean.It's possible by modifying the value of player.statLifeMax2 in one of the update hooks.
I'm not sure about how far you can go in the object browser, but referencing the exe should get you access to public methods and variables in the auto complete.I'm actually curious about how I am supposed to modify the maxlife of a player in 0.7 like the vanilla life crystal? bluemagic123 said it may be possible in 0.7, and I discovered there are lots of hooks about player in 0.7. So is that possible now?
[DOUBLEPOST=1452997695,1452997500][/DOUBLEPOST]Wow, so I tried to link terraira.exe, then VS said it can't be looked in objective browser... any idea?
Em... of course I get no interest in the source codes... I don't deem a potential that I can understand what's inside!I'm not sure about how far you can go in the object browser, but referencing the exe should get you access to public methods and variables in the auto complete.
If you actually want to see the source, you can download the github project, run setup, then reference the csproj file after it does it's thing.
Probably delete the vanilla reference. You should be able do things with that, does the source code you are working with have using Terraria.tmodloader yet?Em... of course I get no interest in the source codes... I don't deem a potential that I can understand what's inside!
I simply think that if I get it as a reference, then I can see what I will search on the wiki in my VS, and that would be convenient. Anyways, if it doesn't work, I may still put wiki with me.
[DOUBLEPOST=1452998655,1452998591][/DOUBLEPOST]you see, it appears to be like this:
View attachment 92784
Probably delete the vanilla reference. You should be able do things with that, does the source code you are working with have using Terraria.tmodloader yet?
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Enums;
using Terraria.ID;
using Terraria.DataStructures;
using Terraria.ModLoader;
using Terraria.ObjectData;
using Microsoft.Xna.Framework.Graphics;
This mod sucks my wifi dry everytime I open Terraria. And it also crashes the game once I go offline. Also there is a Mod on the list of mods that is named "mlg". It crashes my game everytime I go to it's wiki? Anybody else having the same problems?
You can use a for loop to loop through all the recipes, or were you after something else?I can use Main.recipe[ID] to change the recipe, but how to identify ALL recipes in the game at once?
You'll want to copy + paste the link manually. It happened to me too, seemed to fix itWhen I try to download the example mod it says permission denied (on mediafire)
There was a discussion about this a little while ago. If I recall correctly, @bluemagic123 will need someone to compile the GoG tModLoader version so that the steam dll is not needed(?).Can someone make a version that does not need the Steam version of Terraria?
I want to remove all recipes from the game and no tsort out every one of themYou can use a for loop to loop through all the recipes, or were you after something else?
You'll want to copy + paste the link manually. It happened to me too, seemed to fix it
There was a discussion about this a little while ago. If I recall correctly, @bluemagic123 will need someone to compile the GoG tModLoader version so that the steam dll is not needed(?).