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Terraria Community Forums

Qui Devorat
Qui Devorat
My perceived fault?
Being left hanging after Moon Lord’s done.
Every monster in the immediate area is too busy trying to crawl up your :red:, and in my personal opinion you spend so much time killing everything that when the Moon Lord’s done, you’re just left there with no direction.
I mean you can build something, but as Mai from the avatar puts it, victory is boring.
The World Over Heaven
The World Over Heaven
Terraria's biggest fault is the fact that there is no Knack reference, yet it references things before 2014.
CanSteam
CanSteam
RNG and early hardmode + pre-king slime balance.
FlyKip
FlyKip
Biggest fault? Uhhh, no mudkip pet. Honestly tho, I think it's that Expert moon lord doesn't have any uniqueness to him. Like eye of cthlhuh, he charges everywhere in second phase. Moon lord just does more damage, no thing cool like EoC. Personally, I think he should make the fight amazing to finish of the game with a bang
SwordAce1103
SwordAce1103
@Techhunter_Talon By "archer enemies" do you mean all archer enemies or just a few, like the Skeleton Archers?

I don't really see lava slime as that much of a problem. The worst thing they could do would be to break some Sunflowers or Honey pools on a WoF bridge.
SwordAce1103
SwordAce1103
How is the Martian Saucer unpredictable? It has one of the most simple attack patterns of any boss:

1. Move incredibly slowly while shining a laser directly under you. This can be avoided by...walking away. :p
SwordAce1103
SwordAce1103
2. Shoot a constant spray of lasers at you. Once it shoots, it stays firing at that exact same location for a few seconds, and then moves on to the next attack pattern. This can be avoided by hovering over the saucer.
3. The third attack shoots homing rockets. They don't home in a on you very much, so they're easy to dodge.
SwordAce1103
SwordAce1103
4. The saucer cycles through these three attacks (always in the same order) infinitely until...
5. Attacks number 2 and 3 can be killed. Each are split into two turrets. When a turret is killed, it rains a trail of "saucer scraps," which deal damage to the player.
SwordAce1103
SwordAce1103
6. Once every turret is killed, the last attack, the deathray becomes vulnerable to damage. When this happens, the Martian Saucer gains a significant speed boost, and the deathray does twice as much damage as before...
SwordAce1103
SwordAce1103
...The Martain Saucer flies at you with its deathray active under it. After a few seconds, the deathray goes away and the saucer tries to fly to the other side of the player. Then, the cycle repeats. This goes on indefinitely until the saucer core is killed.
SwordAce1103
SwordAce1103
So I fail to see how it's unpredictable. The mob's attacks can be dodged easily, but if you aren't comfortable with doing that then you can just lead the saucer out of the range of the event.
SwordAce1103
SwordAce1103
@Qui Devorat This is a sandbox game. Your problem with Terraria seems to be because you believe it to have an end. It doesn't. There is no specific goal. It's impossible to just "beat the game."
SwordAce1103
SwordAce1103
@FlyKip What? I have no idea what you're saying. What on earth do you mean by "he charges everywhere in second phase?" The Moon Lord never charges at you...
Qui Devorat
Qui Devorat
I know, I’m just pointing out that you end up fighting more than building it overspecialises in such to the point of being crippling, and so when the enemies in terms of uniqueness run out and you’re dressed to the nines with lunar tier, what then? Much of the game is based off of fighting things, so when nothing challenges you anymore, what else is there to do outside of playing architect with limited space?
FlyKip
FlyKip
@Sword Ace I was talking about the eye right then, not moon lord
Techhunter_Talon
Techhunter_Talon
Lure the Saucer away from the event? Oh, so go from it being incredibly boring or annoying and turn it to be tedious as all heck? Doesn't exactly fix what is wrong with that event. No matter what way you try to say otherwise, Martian Madness is the worst event in the game. Thus, is at least one 'fault' in the game. No game is, or have been, perfect.
Techhunter_Talon
Techhunter_Talon
Qui Devorat has another thing about Terraria that keeps it from being 'faultless'. Best part, it's something that isn't exactly easily fixable with how the game is like.
neoselket
neoselket
I would say too much content. Like, there's a certain point where it would be best to stop adding things or it'll start undermining current additions. It's not nearly as bad in that regard as minecraft, though.
SwordAce1103
SwordAce1103
@Qui Devorat Not really. This is a sandbox game. You can do whatever you want—you don't have to just fight things.
SwordAce1103
SwordAce1103
@[8130:mad:Techhunter_Talon] That's a very narrow-minded thing to say. For example, I do not find the Martian Madness event annoying or tedious. I actually prefer it over the pirates. The fact that you personally find it tedious does not make it objectively "the worst event in the game, no matter what you (I) say."
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