Is that Hardmode Normal mode or Pre-Hardmode Hardcore mode?
Man, Multiplayer needs some fixes
lots of fixes actually
Can you be more specific with your sass?
Just make it so that you have to craft a love potion every 5 minutes in hardmode or you will lose 400 hp per second
Difficulty isn't the concern we just need more stuff.
Well what ever you and/or the rest of the team come up with I'm sure they'll be a welcome addition to 1.4 1.3.6.
I personally would enjoy some more mana, like life fruits for mana (starfruits?) or some more summoner armor/gear
We are currently looking at Hallowed/Underground hardmode and early hardmode melee weapons.
I always felt early Hardmode stuff didn't really matter because of how crazy Hallow and Evil spread; causing a rush or pressure to defeat the Cyber bosses and Plantera quickly to reduce the spread speed to have a more manageable HM experience. It might be worth considering ever-so-slightly reducing the spread speed if you want to bulk up the stuff and thus time we spend in early HM
Why is the spread an issue? I never found the mobs that bad.
I always felt that Melee was restricted in early hardmode, with just Swords and Spears. Seeing new types of weapons would be nice.
@Droid15.24.3 the mobs aren't bad; but the conservation of the world sometimes is.
@ASG_102 You do get access to the Hel-Fire and Amarok right away. But you're right; I too would like more melee options. I, personally, would like to see something like the Daybreak... but made for early HM.
Ah, that makes sense. I just let it spread without a care in the world. xD
I'm not a fan of Yo-Yo's, please don't kill me, and I was think of some kind of throw-able melee weapon like that as well.
I always found the issue to be the forced mining grind, but weapons are cool.
Honestly with all the cool new drops mining grind is super easy, I can get to Titanium/Adamantite pickaxe pretty dang fast and I skip the armor. We do agree Melee is severely lacking early HM
Pre-Hardmode needs love, no one ever suggests pre-hardmode stuff anymore
People always have and currently do.
I mean like the big things like bosses and invasions. On my time in these forums, I've only seen one pre-hardmode thing like that, which is the Kraken Idea.
Suggest a Pre-HM Floating Island boss or something, it may catch on.
How about the wing of Cthulhu
More Meele stuff.. If i can make a suggestion or morelikely a wish, then i would like to see maybe some more ninja stuff, would also fit the Bamboo theme in the jungle and is expendible on other classes *cough* Ninja Summon Stuff *cough*, and maybe you could create an early hardmode Ninja Invasion as continuation to the early prehardmode slime king boss wich dropped ninja stuff
This is a meme, yes?
I think Pre-hardmode needs a bit more liking to it? Almost everyone PREFERS hardmode.
How about the True Terra Blade, the final form of the Terra Blade. It is crafted using the Terra Blade, Influx Waver, and the Broken Hero's Sword
^Is this a joke
Only thing that id consider worthy of fixing in HM is more in-depth content with hallow and some qol changes with certain items and armors (melee mostly). Honestly what id love more is if early-Pre Hm had more fun content than anything else.
our god has spoken
Idea- Stardust Guardian customization and upgrading
That wouldn't be fair to the other lunar armours who don't have very customizable set bonuses. Only having an upgrade to one armor set would be imbalanced.
maybe each armor set can have customization. but i was referring to the appearance of the Stardust Guardian and not the armor itself. but also the guardian is not that powerful considering that it is part of an end-game armor set.
You said "customization and upgrading," so I assumed you meant an efficiency upgrade. I don't think customizing vanity would count as an upgrade. I do, however, agree that a customizable Guardian would be cool.
I'd be down with that.
You already said that in this very profile post
Did I? I don't Remember, OK?
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