Christ, why does the one of the highest earning franchises in the world have to team up with Tencent of all companies to create a sub-par looking mobile game? What timeline am I living in?
Kind of starting to dread the addition of the Torch God. You have to place a bunch of them, but I shouldn't have to be penalised for having an over torching tick.
How is the happiness discount determined when both negative and positive elements are mixed together? For example, if I have the Guide, Zoologist, and Golfer (in that horizontal order) placed within 25 blocks of each other, will they suffer negatively for having too many NPCs nearby, or get a positive increase for liking one another?
Man, I wish I had experience (or rather the time managing skills, frankly) in modding and spriting so that I could create mods that fill the glaring, gaping chasm in Summoner progression, among other things.
Such interesting questions we have when entering hardmode, such as: "What will my hardmode ores be?" and "Will my surface Hallow be eaten by the Jungle or the Snow biome?"
Really hope that they spend a decent amount of time polishing 1.4 instead of just leaving it how it is because it's the "final update". It has the most controversies of any Terraria update to date.
Kind of wish that the Supreme Intelligence from the Captain Marvel movie was a real thing. Obviously not... well, almost all of it, but it'd be nice to know who the person I respect the most is.
A question concerning the functionality of torch luck: does it apply to just regular torches, or does it extend to their other variants that you can craft with them, such as campfires and tiki torches?
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