*Goes to the Corruption and summons the Eater of Worlds*
*Discovers that all potions were auto stacked to the piggy bank*
*Found out that difficulty slider glitched out to Master*
The game hates me.
*Decides to try working on the class mod.* *Finds out that there's 3 different mods for the same function, and that I've been scripting on the second outdated one*
Test if your windows calculator does math correctly. Input 3+5*9+2 on It and then press enter. If the result isn't 50, change the calculator type because the result is incorrect.
But they are! Just browse those folders: nakano15/giantsummon You'll find the other sprites on the github page of the mod. The only thing you'll not find is sprites for each split body part, but that already gives an idea of how the companions works.
I really dislike the Stardust Guardian new attack animation, if you replaced It for a drill, It wouldn't look any different. Wait, what if It used a Stardust drill?
Nintendo Switch coming to Brazil, beside I don't think I may end up getting It, I have an idea to celebrate the arrival. I at least hope It gets a major price drop, because 2.5k...
Well, at least for the moment, the new companion npcs system is working quite well, I just need to do some changes in the codes to adapt some actions to support them, aswell as make them spawn, once you complete a recruitment, instead of the old npcs.
What kind of mission do you prefer in a game? One that makes you spend time trying to complete for good reward, or several missions for a specific same place, with easy objectives but with less reward?
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