I know you want to spoil the update. I know you want to give me a free version of 1.3. I know you will do this for a kitty photo. do what you want. give me the free version. give me it all and you will get a kitty photo.
I remember something about a music remix contest and the winners getting their entries put into the game as secret music boxes? Or am I imagining things?
Played torchlight 1, it was great. Is Torchlight 2 worth checking out? (I don't trust games by trailer, mainly due to overhyped game trailers *cough* Watchdogs *cough* and underhyped games)
Sorry for the delay between messages but when I stated you could have a magic based defence I never said you would just stand still. I mean, if you have the tempest staff you can have a "Sharknado" to keep you defended and if you use the razor blade typhoon your magic DPS should be able to keep up. What I mean to ask is are you gonna change the damage of weapons and NPC's or are you gonna keep them the same?
By using the razor pine and nimbus staff you can create a life gain trap and using the star veil and philosophers stone can lengthen invincibility and reduce the time it takes to use potions. Or if you are using a high defence setup you can tank it all on spikes or getting trapped in sand. So wouldn't it be best to remove invincibility in "expert" mode? Again sorry if this has been asked and answered I'm new to this.
Just a thought sorry if any body else has written this. Or had it answered. But in Terraria 13 for the "Expert" mode. Wouldn't it be better to remove temporary invincibility? I mean, in hard mode if you have the right Equiptment and are wearing spectre armour you can set up magic based invincibility.
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