• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Search results

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    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    I've been giving the problem of early hardmode swords some thought, and I think I have some ideas. I'm going to run through my general thoughts on what the different swords in consideration should be before I get on to changes. Ore Swords should remain statsticks; nothing fancy, just numbers...
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    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    I think closing it for a bit is a good idea. It gives you time to catch up, and it gives us more time to experiment and consider what exactly we think needs to be changed and why. I'd support this, lack of mobility/mining speed are my main reasons for wanting to skip prehardmode.
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    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    This may not be quite within the intent of this thread, but I think the Sharpening Station, Ammo Box, Crystal Ball, and Bewitching Table could all benefit from a QoL upgrade. Currently they're most often placed down in arenas to give buffs, with most people in my experience not bothering to pick...
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    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    The Witch Doctor currently has inventory items only available with Plantera defeated and a Pygmy Staff in your inventory, presumably a relic from when they were essentially the only summoner items at all. Now that there are a lot of other summon options beyond the Pygmy Staff, I think the...
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    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    All the better, that means 1.4 has deprived it of any purpose whatsoever and it's ripe for a rework.
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    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    Now that I've had more time to play around, I have some suggestions for items. First up, the Sergeant United Shield. As far as normal attacks go I think it's good, though it can sometimes spend way too long in the air if enemies are scattered. The main problem is the right click parry which, as...
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    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    Well, it is possible if you take the numbers high enough, the Fetid Baghnakhs being the prime example. But even then, they fail miserably against enemies that like to keep their distance from you. In regards to the Zenith itself, I don't really see why it matters; by the time you've crafted it...
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    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    I have a different problem with them myself: there are some of the gravestones that I like using as decoration, and now trying to build using them will create a graveyard even when I don't want one. A hopefully simple solution to this is to create alternate gravestones crafted using the normal...
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    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    I'll join in the chorus of people upset by luck, especially torch luck. I had been entirely unaware of the luck system prior to entering this thread, since the Wizard is just a shop I visit a handful of times per playthrough at best. But apparently I've been punished the entire game for playing...
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    tModLoader The Enigma Mod

    I just finished my first playthrough with this mod; here's some feedback. Potion Gems/Crystals/Stones/Relics/Artifact were really nice; having to use an accessory slot, but being able to combine them later on, made for a reasonable progression. That said, I was playing a mage, and the Mana...
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    tModLoader Start with base

    Thank you so much!
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    tModLoader Start with base

    Crystal and Marble are the ones I use the most.
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    tModLoader Start with base

    This is a fantastic mod, especially for people like me who tend to start new playthroughs frequently. Now I don't have to build/TEdit a gulag each time I do, or even count my NPCs! That said, I'd appreciate more options for furniture, since while blocks/walls can be quickly replaced in TEdit...
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    Terraria: Otherworld This is the End: Otherworld Development Cancelled

    Well, the cancellation of Otherworld is a disappointment, but I'd like to thank you for both giving it a clean ending instead of sweeping it under the rug, and for acknowledging that you made mistakes. At least for me, both of those go a long way in building trust.
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    tModLoader Magic Storage

    I am also getting the same crash as Bilbbo_Bagins, but only once each time I Reload Mods. i.e., I Reload Mods, go into the world, open a Storage Heart, get a crash. Once I've had a crash, everything is fine until I Reload Mods again.
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    tModLoader W.I.P Beyond The Forgotten Ages Mod

    How does one acquire Cosmodium Ore/Bars?
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    tModLoader Leveled RPG Mod | Port to tMod Project

    Hey, I think I found a bug. Whenever I'm grappled onto an object, I do much less damage (typically around 1 damage). This has happened with the Slime Hook and Dual Hook so far, and the only mods I'm using are Leveled and Unleveled. Also, while grappled and holding a weapon, the Stat Flower page...
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    Standalone [1.3.4.4] Terraria Leveled RPG mod

    Yeah, I wouldn't know what to do with ranged. I've always found ammo to be too much of a bother. Just to make sure, you aren't wearing the Shroomite Mask, are you?
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    Standalone [1.3.4.4] Terraria Leveled RPG mod

    If we're talking magic, I used a Medusa Head, but that can be a tricky weapon to get used to. It's pretty powerful though; I seriously considered using it against The Destroyer before it was buffed and made a Hardmode item, since it had proven its worth against everything from the Eater of...
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