Search results for query: *

  1. CrabBar

    Items DST Equipment might need a huge buff...

    ...at the moment, but assuming every single one has an equal chance to appear, you deal 25x damage with 24 projectiles, thus 25/24x multiplier ((19+9)*60/24)*1.04 = 72.8 Applying the aforementioned multiplier: 72.8*25/24 = 75.8 Demon Bow: 14 Damage, 25 Use Time, 4% Crit Chance Arrows are a tough...
  2. CrabBar

    PC In-game achievements wiped. Any way to restore?

    What happened is the following: The achievement list was fully complete both in game and Steam ever since 1.4.1 update. Today, I accidentally launched the game in Family Share mode instead of regular launch. From prior observations on another device, any time the game is launched there...
  3. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    I honestly won't believe it would actually accomplish anything other than mild annoyance of inconsistent mechanics. If leaving spectre boots' little flight time to negate fall damage is not too complex, pressing glide at any point is a no-brainer as soon as you get used to that If something...
  4. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    The worst two to combo are actually mage and summoner. Both require a lot of investment in stats from armor and effects from accessories and start clashing with each other. Forbidden Armor for example fails to provide either class a respectable benefit compared to single class armors like Spider...
  5. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Indeed, boots have a few alternatives, but due to their overall rarity it doesn't really matter in the long term. Aside from exploring simply accessible parts of 2-3 biomes to increase the chest loot sample size (which you still need to get to without boots, and Desert is another can of tomb...
  6. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    I'd bite the bullet again and remind that giving summoner the option to freely crit will be a balancing disaster. Early on, while crit sources would indeed help increase summoner's damage, it's not a huge benefit (most of crit is Lucky reforge, when Menacing would be favored) and won't assist...
  7. CrabBar

    Calamity was done by Shyguymask, and overall this concept kinda isn't alluring enough to...

    Calamity was done by Shyguymask, and overall this concept kinda isn't alluring enough to prioritize past the vanilla version, sorry
  8. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Yeah, that much I can agree with. Whips are highly uncomfortable to use and their benefit can be often outdone by respawning a sentry or a minion on top of enemies, let alone proper weaponry. The only niche they have definitely obtained is pairing them with Blade Staff for doubled damage. Along...
  9. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Considering the tag from whips lasts only 4 seconds, it is tricky to mix with any regular damage weapon, constantly swapping weapons back and forth. Might as well just use the off-class main weapon constantly (or mix it with Golden Shower that lasts 10 seconds and can actually be a decent...
  10. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Actually, there was one idea by Syed Zarrar Bokhari (they don't use forums but I'd like to credit them anyway) that Travelling Merchant could be possible source for the Pygmy Necklace. It does make sense thematically, since, well, the necklace is quite an artifact to find in far lands. The free...
  11. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Gravitation Potion is a droplet (albeit the most reliable one) in the cup of possibilities. Straightforward building ropes/sky bridges; simple snake charmer's flute; classy golf ball; 200iq ricochet shots/fallen stars; and even seeing some in plain sight in Small worlds. Let alone the fact that...
  12. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Some part of me is sad because while Pygmy Necklace is going to be moved and help summoners' progression a bunch, it is going to be locked behind Queen Bee, which is already notorious for being Summoner's main powerhouse in Pre-Hardmode. And there is no reasonable design-wise alternative to...
  13. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    From my experience, most True Melee weapons including Starlight are balanced; around being risky options on mobs and atrocious on non-Normal Mode bosses that is, but balanced to each other indeed.
  14. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    It is pretty tricky and even ironic, because by no means they are bad weapons in grand scheme of all classes, but out of ranger equipment they have even more powerful analogues. when will my headache of Ranger existence finally come to the end? That being said, they already have a good niche of...
  15. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    +1 to all the conclusions. Phantasm one sort of makes sense as Celestial tier weapons are the best pre-ML gear, but the gap is probably a tad big for that. Archery potion might actually have a simpler nerf that will mostly affect later game bows instead of the whole progression: replace...
  16. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    4 arrows instead of 5 is 20% DPS nerf, so it would do a fair amount of job. Besides, It is not too common to touch surface in Hardmode. Eventide is currently slower than Tsunami, so slowing Tsunami down will actually make them closer in mechanics. Although it is still an effective way to cut...
  17. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Tsunami nerf gang? I see, I see. Although, to put my own 2 cents, there seems to be an internal balance between 4 bows at this stage of the game: Tsunami, Eventide, Aerial Bane, Phantasm. While Tsunami is the most straight-forward type of powerful and probably easiest to obtain bow out of this...
  18. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Background walls are actually another thing that is affected, even if it's one-way interaction (blocks can corrupt walls, but walls can't corrupt blocks). Same could be done for torches easily. As for why even convert torches, there is a simple answer: Hardmode V-spread. It changes huge part...
  19. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Hoiks aren't exactly the strat a regular player will use in progression, to be honest. As appealing as it may be, it still is sort of a bug interaction and allows for interactions that weren't planned, including being able to enter Temple without defeating Plantera. (but oh well, you still can...
  20. CrabBar

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    The only DoT that scales which I can recall is Dryad's Blessing, and it merely gets buffed with boss progression
Back
Top Bottom