• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Search results

  1. AlexanderStarship

    Solar/Lunar Phase Calendar with Randomized Monoliths

    @DRKV and I made this Solar/Lunar Phase Calendar with monoliths for random celestial events for an adventure map I'm making. It announces the days of the week, moon phases, and fishing power + or - % for that phase. You can set this to your worlds current moon phase. Terraria's moon goes through...
  2. AlexanderStarship

    How Teleporters *should* work (As opposed to how they DO work)

    I think there is a much smarter way for Teleporters to function, as opposed to how they do function, that many other games have used for a long time. I don't know about you, but on my worlds I usually set up a place as a teleporter hub, with teleporters to whisk you away to farms, boss arena's...
  3. AlexanderStarship

    PC [Project] Castlevania SOTN. A To-Scale Replica of Dracula's Castle.

    Hello, my name is Alexander. I play on PC, my Steam is http://steamcommunity.com/id/alexanderstarship/ I've spent the last 2 years painstakingly building a to-scale recreation of the castle from Castlevania Symphony of the Night in Terraria. I build both in game and with TEdit. Most of the...
  4. AlexanderStarship

    Castlevania SOTN in Terraria [WIP]

    Please remove this thread. I've moved it to TMec.
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