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  1. TrueGuardian32

    tModLoader AutoReforge mod

    Found your mod, love it! Thanks for making my life easier.
  2. TrueGuardian32

    [Request] Living Armor and Weapons

    I wanted to ask someone for a mod that levels weapons and armor based on damage done and incoming damage. This isn't meant for balance. The weapons would have 5 levelable stats. Attack Speed, Damage, Leech, and Size. Each level would grow the that stats level requirement exponentially, aka...
  3. TrueGuardian32

    tModLoader Intrinsics - Bind equipment and buffs to players permanently

    Nevermind, It counts as a town NPC for a bit then disappeared. Guessing it spawned underground nearby.
  4. TrueGuardian32

    tModLoader Intrinsics - Bind equipment and buffs to players permanently

    Thank you! I just noticed a new addition to my town.
  5. TrueGuardian32

    tModLoader Path of Modifiers — Prefix/Suffix System for Items

    Can you make it where the gravitation potion effect is optional? Cause I am getting screwed over cause I'm using the DBZ mod and it's flight uses the up button
  6. TrueGuardian32

    tModLoader The Tao Mod

    Do you need Ideas? Is Cultivation a thing?
  7. TrueGuardian32

    tModLoader Intrinsics - Bind equipment and buffs to players permanently

    As far as I know it's purposeful where you can bind only 1 contract per item. BTW you have way less mods than I do, I have 70+ plus mods. You can also bind potions to perma get their buff.
  8. TrueGuardian32

    tModLoader Intrinsics - Bind equipment and buffs to players permanently

    OH, your talking about that, that is a bug that can be fixed by saving and quitting the world, then rejoining. It happens when you craft the contracts occasionally. I thought you were talking about the Ghost Edit: What are you trying to combine?
  9. TrueGuardian32

    tModLoader Intrinsics - Bind equipment and buffs to players permanently

    It's in the configs, pretty simple interface actually.
  10. TrueGuardian32

    tModLoader Intrinsics - Bind equipment and buffs to players permanently

    You have to add items from different mods manually, for example I made it where you could get a scrap per 1 platinum coin.
  11. TrueGuardian32

    tModLoader Intrinsics - Bind equipment and buffs to players permanently

    PR? I don't know what that means, but I would like it.
  12. TrueGuardian32

    tModLoader Intrinsics - Bind equipment and buffs to players permanently

    Can you add an option to have it as a town NPC? Just an optional thing?
  13. TrueGuardian32

    tModLoader Castled's Equilibrium

    Look forward to it.
  14. TrueGuardian32

    tModLoader Infected mod

    Its supposed to be a boss right? I think I can do a bit better, what is the pixel ratio I can work with?
  15. TrueGuardian32

    tModLoader Infected mod

    How does this look? I'm not very good at spriting, but I can learn if need be.
  16. TrueGuardian32

    tModLoader Infected mod

    I want to clean up that bug sprite @ItzdrEpYT If I do I'll share it here.
  17. TrueGuardian32

    tModLoader Infected mod

    How about we combine it? When the boss is defeated a new block will spawn that will slowly spread and create a Infected Biome. The new biome doesn't appear immediately, but gradually.
  18. TrueGuardian32

    tModLoader Infected mod

    I actually didn't notice :/ Good idea though! Although are you sure it should be a boss?
  19. TrueGuardian32

    Optima Mod HomePage!

    -+-Absolution Mod-+- Optima's Absolution Mod As of this post it provides 3 Bosses, 33 items, 3 Buffs, and 1 Tile. It also adds a new town NPC and two new enemies. The NPC currently sells Post-MoonLord items for Calamity, Thorium, and Spirit(Only after a certain boss is defeated) --------...
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