For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
To an extent, but not active on here. TCF is one of the slowest-loading sites for me, and my net struggles to send anything through nowdays. Steam is the best way to contact me if needed or wanted: not here anymore.
Usually on here due to these forums incredibly slow load time - the net company just simply reduces us to slower and slower speeds for higher costs. Hence why you know to contact me over Steam nowadays, and that goes for anyone else that needs to speak with me reliably. XP
If you have any code for the mod developed independently, pack it into a .zip and Dropbox it over to me. Can't make the mod open-sourced due to the asset agreements. Same case as to why I can't hand it off.
Slow, if anything. The main reason why the team can't pass it off is due to the assets and how they are sourced from so many authors and internally credited, and just had to decline a private message asking that as well.
Blah's been busy, on top of losing his TCF e-mail a year ago, which...
I can't allow that with the current assets due to the sprites being credited from a broad range of people to the AvalonMod Team of very specific note. To allow a resurrection by another team would result in all those agreements being violated, making both a massive legal mess, and a loss of...
A bit of news concerning the mod and an issue many of you are having: the apparent Tconfig link not working.
The mod is currently on a bit of a preplanning content stage again due to the team's schedules, that, and the Terraria 1.3.5 update. Don't expect any new pictures or spoilers for a bit...
Tmodloader's ID system is automatic, meaning no hassle, but Terraria's main content updates caused the map changes, IDKAN. IDs are sorted automatically, but Terraria vanilla simply overrides modded ones if it updates.
Completely false as far as anyone that knows the place can see. Coming from the head developer himself currently, and close friend of Blah.
IDKAN, really am considering giving you a formal AvalonMod spot for CS(Customer Support). Tone down the frustration and I would in a heartbeat. :p