I am working on a mod adding weapons from the game Cave Story to Terraria. I'm giving each one a little spin of my own, to fit terraria more. So I was thinking, "what if the weapon can shoot two projectiles of about equal power?"
...
How do I do that?
After I'm done releasing the mod I'm currently working on, I would like to take a short break and work on "Another Generic Items Mod", another project that has not been started.
One idea I had for it was to make a potion that grants you the shimmering debuff, kinda like Ascend from TOTK...
I did a little bit of research and found that sharing bits and pieces is okay. Is it okay if you can send me a few items codes? If so, I would like:
Any wings that have a hover ability (ex. Celestial Starboard, Vortex Booster, ECT.)
Any accessory that contains shoe spike and (wall?) claws in the...
Thank You! I would not have figured that out myself. I really appreciate your help. Would you try out the mod if I made it public?
Edit: Nevermind. It says that "PolarBlast1" Is a type. Type of what?
OK, Can you spell it out for me? For example, Can you give me the exact line of code? I tried making it similar to the tutorial and it said that "PolarBlast1" Still Doesn't exist in the current context.
OK, what do I use instead? ModContent.ProjectileType<PolarBlast> doesnt work either
The comment initially didn't have the files attached, I just copy pasted it
DARNIT. Sigh, I'll figure it out...
I'm making a mod that adds weapons from the game "Cave Story" into terraria. For some hair-pulling reason, it refuses to admit that "PolarBlast1" is a projectile, and says that it can't find it. Here, I'll copy paste the files.
Please help.
Edit: oh wait for some reason it doesn't show the tab...
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