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  1. NatsumiRin

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    That doesn't matter that much. Why? I'll tell you. It's not the plants or grass. The crimson/corruption convert mud to dirt and then take over the dirt. The hallow doesn't do this. Hallow can't convert mud to dirt or any jungle tiles. It's the safest thing to be next to the jungle, since it...
  2. NatsumiRin

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    I 100% second this. I was actually hoping and looking for this change when I saw some keybinding changes. Double tap dash is unreliable for me, it doesn't go off when wanted and goes off all the time when building or idling. I tend to just sell the shield whenever I get it.
  3. NatsumiRin

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    It's not going to save you or mean much. The game is built on doing max dps in expert/master. Especially in hardmode with damage in the 100s, defence is not something you should be actively seeking. Wizard set with meteor legs is 10 defence, meteor set is 16 defence, jungle is 17...If that 6-7...
  4. NatsumiRin

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Wizard is actually better than both meteor and jungle. (ignore defence, it means nothing in expert and master) Wizard hat + diamond robe gives 15% magic damage, 10% magic crit, 80+ mana, and -15% mana usage. Then you still have the leg slot, which you can use for jungle 20+ mana/4% crit or...
  5. NatsumiRin

    tModLoader Reduced Grinding

    Any chance of getting a sandstorm summoning potion?
  6. NatsumiRin

    Weapons & Equip Possibility to Hide Vanity Slots and second equipment row...

    I support this also! Might find Cenx on reddit and tell her..
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