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  1. RyniQund

    Standalone [1.3] tModLoader FNA (32bit/64bit) (Branch of tML)

    Can you help? The first screen with mods, the second without mods, everything worked before.
  2. RyniQund

    Standalone [1.3] tModLoader FNA (32bit/64bit) (Branch of tML)

    I can't start the server. Console writes "The file is not currently locked (see server.log for full trace)", but i don't have this file anywhere.
  3. RyniQund

    Standalone [1.3] tModLoader FNA (32bit/64bit) (Branch of tML)

    Can you add the function to switch the set of activated mods? I know that you can manually change the file "enabled", but it would be cool to just switch in the game. edit: oh ... I think I didn’t notice the “build mods” button, sorry Edit2: The generation of XL worlds does not work due to...
  4. RyniQund

    Standalone [1.3] tModLoader FNA (32bit/64bit) (Branch of tML)

    Extra large world generation stops at "Building a Tyrant's temple" Is this a conflict with the mod?
  5. RyniQund

    Standalone [1.3] tModLoader FNA (32bit/64bit) (Branch of tML)

    I also had this problem, it is better to turn off the tremor. He was abandoned and I don't think that this bug will be fixed.
  6. RyniQund

    Standalone [1.3] tModLoader FNA (32bit/64bit) (Branch of tML)

    Is there any alternative to TerraCustom for 64bit?
  7. RyniQund

    Standalone [1.3] tModLoader - A Modding API

    Есть, но тут лучше. Да и подучить английский стоит. А кому-то и русский..
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