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  1. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    Dont worry I think Modded Terraria and Vanillia Terraria has separate save folders. Just go to steam and click "Delete all local Data" and download Terraira again EDIT: ninjad
  2. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    @jopojelly how did you do your UI for your summoing mod. like the UI where you could see whats your max minion count. And could I make it a extra inventory slot
  3. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    ok. I have no idea how to make a yoyo. you could ask blue or jopojelly how to make one :P
  4. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    I see pretty many errors in the code. Have you ever modded a item? If not DO NOT start with makeing a yoyo, yoyos are really hard to make, start with something easy like a generic item. And you should break apart the ExampleMod to see how they made stuff work
  5. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    I've not tested this but this should work public override Ai(){ //Timer if (Projectile.localAI[0] == 0) { projectile.localAI[0] = 60; // Ai function is called 60 times a second giving this a 1 soncond timer int RandX = Main.randNext(MinVelocityX, MaxVelocityX); // Not specified here do it...
  6. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    good that you fixed it :p
  7. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    can you show the code?
  8. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    Tmodloader saves are separate from your original saves. And you could do a global npc script that override the spawning of the monsters . If you dont know how to make that PM me and I can do the mod it for you:p
  9. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    I dont know how to do that...:sigh:
  10. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    I can wait:p. But when are UI hooks coming, if some one know I would like to know
  11. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    how would I make a custom container with a custom UI? I didnt find anything helpful in the ExampleMod
  12. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    Well not really you just have to make a worldgen that removes all the tiles and replaces them with a flat dirt/grass platform
  13. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    Are you starting the ser er via Tmodloader itself? Becouse you have to go to your terraria folder and start the server via TmodloaderServer.exe. Hopefully this helped :happy:
  14. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    Well for starters you should learn c# and after that look how the example mod works. And if you need help you can always come here to ask for help :p
  15. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    Oh I tried changing UseItem with Shoot and it worked. Thanks :D
  16. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    There is no more code it is inside a GlobalItem
  17. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    Sure here: public override bool UseItem(Item item, Player player) { //Main.NewText("USE"); Main.NewText(Main.projectile.Length.ToString()); for(int m = 0; m < Main.projectile.Length; m++) {...
  18. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    I think I found a bug UseItem doesn't work for me. Does anyone else having this problem?
  19. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    did you stopped the server when chest re filled them self? becaous before you stop the server you should save the server
  20. S4l4kin

    Standalone [1.3] tModLoader - A Modding API

    Do a GlobalNPC script using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace YOUR_MOD_NAME.NPCs { public class YOUR_MOD_NAMEGlobalNPC : GlobalNPC { public override void NPCLoot(NPC npc) { //If player...
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