Dont worry I think Modded Terraria and Vanillia Terraria has separate save folders. Just go to steam and click "Delete all local Data" and download Terraira again
EDIT: ninjad
@jopojelly how did you do your UI for your summoing mod. like the UI where you could see whats your max minion count. And could I make it a extra inventory slot
I see pretty many errors in the code. Have you ever modded a item? If not DO NOT start with makeing a yoyo, yoyos are really hard to make, start with something easy like a generic item. And you should break apart the ExampleMod to see how they made stuff work
I've not tested this but this should work
public override Ai(){
//Timer
if (Projectile.localAI[0] == 0)
{
projectile.localAI[0] = 60; // Ai function is called 60 times a second giving this a 1 soncond timer
int RandX = Main.randNext(MinVelocityX, MaxVelocityX); // Not specified here do it...
Tmodloader saves are separate from your original saves. And you could do a global npc script that override the spawning of the monsters . If you dont know how to make that PM me and I can do the mod it for you:p
Are you starting the ser er via Tmodloader itself? Becouse you have to go to your terraria folder and start the server via TmodloaderServer.exe. Hopefully this helped :happy:
Do a GlobalNPC script
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace YOUR_MOD_NAME.NPCs
{
public class YOUR_MOD_NAMEGlobalNPC : GlobalNPC
{
public override void NPCLoot(NPC npc)
{
//If player...
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