I mean, I completely understand why you wouldn't, buuuut...
Imagine if v1.4.5 was delayed and released with cross-play as v1.5?
You'd probably get the biggest player spike in the history of the game at that point, with both new features AND a unified player base!
Sadly, that's a very big...
...even after all of this, it's STILL not considered a major update?? Y'all are nuts...
New boss music is ALWAYS appreciated, but adding more to the yoyo subclass instantly bumps up my excitement!
Out of curiosity... anything planned for flails? I've never used them unless I'm going back to an...
What a sneaky teaser... :dryadwink:
Very interested to see how the update changes the flow of Summoner's progression, since that's definitely been my most-played class for a long time.
Not the most active on here anymore (as evident by it being, uh... more than another half a year since I've updated anything here, whoops), but I've added another pack, and greatly updated my Low-Profile ones. Take a look if you're interested, as always! :dryadhappy:
Well, guess who's finally logged back in after half a year (OH DEAR GOD IT'S BEEN THAT LONG) to post new packs? :dryadcool:
Finished up an older one and made a brand new one!
If you're wondering where I've been? Well, all over the place, really! If you want specifics, one major place was on...
Another one's on the thread! Another pretty basic one, but this one did take a bit more effort, for sure.
Hopefully I'll come up with a more unique idea, soon. Maybe involving the ability to change localization files? :dryadsmile:
Well, it's either that or whatever sprite you replaced it with might be incompatible in a way that makes the game not load it. Sadly v1.4 introduced some issues like that (not supporting sprites larger than the originals, for example), and they don't all seem to be going away with v1.4.2...
The guide does use a bow that needs to be able to be aimed in all directions, wouldn't be surprised if they use the default player hand texture. Maybe you could test that by using any pack that changes the player hand sprite?
If you can, you should definitely upload them as .zip files here on the forums as well! Some people use the GOG version, for example, that doesn't have access to the Steam workshop. So putting the packs here makes it so everyone else can use them, too! :dryadhappy:
I'm sure this is going to be happening for at least the first few weeks of v1.4.2, since I had it happen for a few of my texture packs, too. At least it was someone I actually knew from the forums though, and they took the packs down once I had 'em up (I didn't even say anything, so I'm glad...
Just finished another pack! This ones a much simpler one, but I mainly made it because I thought it would look neat! :dryadgrin:
I also added a section right under it where I can recommend my personal favorite packs people have made, which I hope will let people see some cool ones that they...
Well, now that v1.4.2 is out, I made sure to add all these texture packs to the Steam workshop! :dryadhappy: (Link is at the top of my first post in the thread, of course.)
Maybe I'll start making more packs soon since they'll be noticed easier with the new update? Who knows!
Excited for crossplay having a chance! Lots of family members that play Terraria don't have a PC, so crossplay would be an awesome addition to help in cases like that! :dryadhappy:
The idea of having the entire soundtrack on vinyl sounds amazing to me, but I'm still curious about whether we'll...
You know that your mod has had a ton of hype behind it when there's 8 pages of replies to the thread within roughly two weeks of release. Congrats on releasing the tMod open beta! :dryadgrin:
Sucks that I didn't get the notification for this on time, but I'm glad to see a beta finally finished for tMod! Here's to 2021, a (hopefully) much better year than 2020 was! :dryadtongue:
I still think I prefer this pack since it makes it feel like actual trophies, but I love how accurate you made these despite the smaller size! :dryadhappy:
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