I'm pretty sure it's main use is for fishing and anything else you use it for is a secondary use. Along with that it does need a change. I never even think about using it because of how long it takes to recharge
Worms are fine and are only a problem early early into the game so that doesn't need to change. As for the wall thing: just use auto-cursor. It auto places walls in empty spots and doesn't delete any other walls. Besides deleting walls like that is great
Totally for this as it's my biggest control problem as of late. Having my hook equipped to my mouse versus my shift key would make talking to Steam friend less of a pain
Wow in all honesty I thought this wasn't going to be a suggestion worth looking at but you really pulled out a good one. I'd love to hear that. It'd make the game more immersive and that is something I'm all for
Pretty sure the jungle can't be corrupted
Related to the thread I think the idea is good. Some things need to be changed and maybe it will work. I don't like the "forever corruption" thing, I'm having a hard enough time keeping the Hallow at bay.
@Everest sorry I didn't respond in a timely manner, things to do with so little time. Anyway when I try to input "jQuery.easing.def" it outputs undefined. When I do just "jQuery.easing" it outputs Object { linear: p.easing.linear(), swing: p.easing.swing() }. I'm unsure of what this really means...
With the new Nebula armor this fight is quite laughable. I can finish it mid-way through the night and just play wave 15 for a couple minutes.
This entire fight is steered by you. Kill a ton of monsters and more will spawn. DPS is everything here. Use everything from following minions to AOE...
@Everest I've open the console and it is saying it is blocking things for a weak signature algorithm. I guess FireFox only takes SHA-2 versus the SHA-1 that the site uses. Also when I started typing this I got a warning saying, "TypeError: jQuery.easing[jQuery.easying.def] is not a function" for...
I've experienced quite a few bugs. For one: if you hover over a thread long enough the little info bubble pops up and doesn't provide any info. For whatever reason I can't look at spoilers, add images, quote multiple times, or reply without it duplicating the same reply again and again. I've...
What don't you understand? Sigma said he wanted a change IF it hasn't been changed. He is running an old version of 1.3 which is why he said that. If he were running 1.3.0.5 and was still complaining then you would have a point but you don't. I don't get why you don't understand this situation...
When I first started 1.3 I made a new world and went underground. I found a minecart rail and went on it. When I got to the end it opened into a big cavern and Medusa was somewhere and froze me mid jump and I died.
You thinks that's a lot of zombies? Here let me whip out my PDA and see how many harpys I have killed.
2757
I've gotten 55 banners. I don't want them anymore
You thinks that's a lot of zombies? Here let me whip out my PDA and see how many harpys I have killed.
2757
I've gotten 55 banners. I...
I like the idea but maybe some slime themed weapons. Like a slime cannon that uses magic and it shoots a wave of slime forward. A slime blade that has some new effect. A bow or gun with some sort of ability. Stuff like that
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