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    Terraria State of the Game - July 2023

    Will this be an option, or is it mandatory? I much prefer having my lists sorted in a fixed order, rather than moving around on their own.
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Maybe I wasn't clear enough, but a lot of my feedback about the pre- and mid- Mech weapons is focused on the bosses, since I've always felt that this was easily the hardest stage of the game for melee. Against Skeletron Prime and Queen Slime getting close enough for a true melee weapon is an...
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    More feedback on melee weapons: I really liked the Trimerang when I got it, but it feels very short-lived for the effort required to get all the pieces early; I think that may partially be due to me playing on a Corruption world though as I suspect it would have a much better matchup against...
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    @Leinfors Did you miss this? Looking back I managed to post it only seconds after one of your posts, so I thought it might have gotten buried. I will keep in mind what you just said about not balancing for autouse toggle in future feedback.
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Feedback so far (doing a fresh primarily melee playthrough on Expert difficulty): Pre-Hardmode Ore Broadswords (well, Silver and Gold since my world spawned with a lot of Silver easily accessible) feel a lot more useful. I think a lot of this is down to the new "autouse everything" setting...
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    **REPORTED** Startup crash on Linux - version 1.4.4

    It's running for me as well now (still Manjaro Linux)!
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    **REPORTED** Startup crash on Linux - version 1.4.4

    Same crash log, 1.4.4 worked for me but 1.4.4.1 won't start. Using Manjaro Linux
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    I've been giving the problem of early hardmode swords some thought, and I think I have some ideas. I'm going to run through my general thoughts on what the different swords in consideration should be before I get on to changes. Ore Swords should remain statsticks; nothing fancy, just numbers...
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    I think closing it for a bit is a good idea. It gives you time to catch up, and it gives us more time to experiment and consider what exactly we think needs to be changed and why. I'd support this, lack of mobility/mining speed are my main reasons for wanting to skip prehardmode.
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    This may not be quite within the intent of this thread, but I think the Sharpening Station, Ammo Box, Crystal Ball, and Bewitching Table could all benefit from a QoL upgrade. Currently they're most often placed down in arenas to give buffs, with most people in my experience not bothering to pick...
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    The Witch Doctor currently has inventory items only available with Plantera defeated and a Pygmy Staff in your inventory, presumably a relic from when they were essentially the only summoner items at all. Now that there are a lot of other summon options beyond the Pygmy Staff, I think the...
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    All the better, that means 1.4 has deprived it of any purpose whatsoever and it's ripe for a rework.
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Now that I've had more time to play around, I have some suggestions for items. First up, the Sergeant United Shield. As far as normal attacks go I think it's good, though it can sometimes spend way too long in the air if enemies are scattered. The main problem is the right click parry which, as...
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Well, it is possible if you take the numbers high enough, the Fetid Baghnakhs being the prime example. But even then, they fail miserably against enemies that like to keep their distance from you. In regards to the Zenith itself, I don't really see why it matters; by the time you've crafted it...
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    I have a different problem with them myself: there are some of the gravestones that I like using as decoration, and now trying to build using them will create a graveyard even when I don't want one. A hopefully simple solution to this is to create alternate gravestones crafted using the normal...
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    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    I'll join in the chorus of people upset by luck, especially torch luck. I had been entirely unaware of the luck system prior to entering this thread, since the Wizard is just a shop I visit a handful of times per playthrough at best. But apparently I've been punished the entire game for playing...
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    tModLoader The Enigma Mod

    I just finished my first playthrough with this mod; here's some feedback. Potion Gems/Crystals/Stones/Relics/Artifact were really nice; having to use an accessory slot, but being able to combine them later on, made for a reasonable progression. That said, I was playing a mage, and the Mana...
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    tModLoader Start with base

    Thank you so much!
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    tModLoader Start with base

    Crystal and Marble are the ones I use the most.
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    tModLoader Start with base

    This is a fantastic mod, especially for people like me who tend to start new playthroughs frequently. Now I don't have to build/TEdit a gulag each time I do, or even count my NPCs! That said, I'd appreciate more options for furniture, since while blocks/walls can be quickly replaced in TEdit...
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