I'm definitely not gonna touch this until tMod 1.4 is significantly through its development.
@VoidSmasher -- that's concerning. If it broke tMod somehow, I suggest deleting everything in your My Documents/My Games/ModLoader/Mods folder and just then re-enabling your mods manually.
### Summary
NetEasy lets you combine the neatness of object-oriented programming, the safety of data contracts, and the toolset of networking. In other words, it lets you make multiplayer-compatible mods without ripping your hair out and aging 20 years.
Of course, this mod is meant to be a...
I thought about this originally, but figured that it could be abused so easily that it's not worth preventing.
See the "some things I didn't do in my playthrough and you probably should" spoiler for info on how to overcome challenges like this.
Hint: Get to the altar before the lava does...
@Fury made a video featuring the mod—thanks! It means a lot to me.
Aaaaaand final developmental batch released. Those juicy visuals are public now.
Stay tuned as I plan to implement some hazards to keep late-game spicy. :naughty:
This is because that batch was not released yet. That batch releases on Feb 10. Read the "Future" section closely.
Tomorrow (Feb 10 before 11 PM EST), melting blocks will be released. In two days, all features will be released. If you play through the mod then, you should see the feature in...
The title explains the gist.
The mod is designed for playthroughs on new players and is best experienced with friends.
While the mod is enabled:
- Don't get attached to a world. It will be decimated.
- The same goes for pre-existing worlds.
- Panic and hilarity will ensue.
When you generate a...
Fixed the bug! Thank you for your help. It was an issue while saving. I recently upgraded how I save things to be more mod-friendly (see in the changelog), and there was a runtime error I missed in there.
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