It may not be as compact as you want it to be, but the combination of dummy engine and shift registers would do the job.
It might seem intimidating if you are not that familiar with wiring in Terraria, but what this device does is quite simple; it activates spear traps in sequence along with...
Prior to 1.4 they could. Now they can't.
I don't think it's listed in the 1.4 changelog. If it's just an intentional change and not a bug, you should add it.
Prior to 1.4, arrows that are shot from Space layer would reach the bottom of the Underworld in a large world. Now they vanish without even going halfway.
I don't think it's listed in the 1.4 changelog. If it's just an intentional change and not a bug, you should add it.
Thanks for watching my old vid! The green wire is connected with a teleporter in my base, so I can teleport back and forth between my base and the farm.
This is incredible. You definitely dropped a nuke in this thread, @Lemon-Neko!
As for the pre-existing AFK coin farm before this thread, The Secret Level has pretty efficient one, which generates 50 plat/hour. As far as I know this was the best AFK farm before Lemon-Neko.
I'm also interested...
Because that is the fallback position for the pillar, where it is forced to spawn at whether solid blocks are there or not. You may want to check out instructions once 1.3 update for the console version is released.
Starch. Garlic butter baked crab legs, more precisely.:D
Yes it does, but this arena is kinda out of date. Back in 1.3.1 update I upgraded it with conveyor belt so I could farm the items. Here are the schematic of it and the video. You can also download the map from the video description.
I don't actually see the point of it, now that we have the...
Putting walls prevent the game from choosing there as a spawn point, thus we can effectively force mobs to spawn only on the bottom left edge of the conveyor belt slope, so that we can kill Pumpkings before reaching us.
The green area indicates the spawn area. When the game decides to spawn a mob, it first chooses a random tile within this rectangle spawn area (62-84 tiles to the left/right, 35-47 tiles up/down). If the picked tile is empty, the game then searches a solid surface right under it and spawn the...
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