Could I get a bit of clarity on exactly what the 20% nerf is for the Calamity Nerf mod? Is it just a flat 20% reduction for all calamity equipment and enemy stats, or does it also give a 20% nerf to the vanilla changes made by that mod? My only issue with Calamity is the vanilla changes...
Ancient Master's Map of the Lost King's Great Ancestors isn't working correctly in multiplayer. It reveals a small portion of the center area of the map, and presents the rest as completely empy space.
Have either of you checked the full map via tEdit or other means? My grim pointer sent me to a random area of the underground that wasn't the blood chamber, but upon viewing the full map I found that I did have a Blood Chamber a good distance below where the pointer was sending me.
Not sure if it's been suggested before, but I'd love for bard weapons to list their instrument family(String/Wind/Brass/Perc/Misc) in their ingame description.
All I can think of is it was a combination of the leveled mod and multiplayer. Disabled the leveled mod and it seems to have fixed the "sitting on the player" issue with Cryogen. I think it was indeed a teleport issue since Cryogen now does the "teleport>dash into the player>teleport" stuff...
I fought brim in the "eye" part of the calamity biome, but I had previously cleared out the inner part so it would work better as an arena. I tried going to the spikey upper part of the biome but it seems like she stays in that invulnerable "see-through" state unless I stay within a few tiles of...
Is the Brimstone Elemental suppose to spend 99% of the fight in an invulnerable "see-through" state? And are she and Cryogen suppose to spend most of their time sitting in(and moving with) the player doing nonstop contact damage? This is in expert, pre-Golem, non-revengeance.
Is Godly the best modifier for bard weapons?
Also, the Honey Recorder is amazing, tore through the rest of pre-hardmode with it including Calamity bosses.
I noticed with Soul of Terraria the splitting projectiles effect procs with Thorium bard's tambourine weapons. Is this effect exclusive to the SoT or does one of the earlier components(forces, enchantments) grant this effect as well?
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