Well, you're right. But I have a few objections:
1. Many, but not all. Some fight potions last 4 minutes, and it's hard to notice the decrease in buffs when you're staring at the center of the screen, like during a boss fight.
2. How long until new players switch to drinking potions via Quick...
The problem with "Quick Buff" is that the player has to constantly strain his memory "how long ago he drank his potions", and not only constantly look at the list of active buffs, but also peer and look with his eyes for the buff he needs to find out if it has run out and how much is left.
I...
This is a :red:ty idea that will only hurt the game's balance. This suggestion only increases the "one-time" duration without affecting the quality of a buff.
As for the quick buff hot key, I think it could be left as is, and the potion's duration could be increased only if the potion was...
If a potion you drank gave a buff for N minutes, then drinking the same potion again will increase the duration, but not more than Nx2 of the original duration.
Formula: d = d+(d-P*2)/-2
LaTeX: `d=d-\frac{d-P\cdot2}{2}`
Where "d" -- current duration, "P" -- original potion duration.
I...
Personally, when I played Terraria after Moon Lord, I used mostly Luminite bullets for high damage, and Chlorophyte bullets for auto-aiming. And when I needed to change the bullet type, I had to swap them in my inventory every time. It's somehow long and inconvenient.
It would be possible to...
Make a craft for improved dungeon bricks, eg. Blue Brick + Titanium Ore = "Sturdy Blue Brick", which is the same brick, only much stronger, and requires for example a pickaxe higher than a Pickaxe Axe to destroy it.
For what?
This is necessary for mapmakers, where the main idea of the map is...
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