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  1. Piercepotato

    tModLoader Official tModLoader Help Thread

    How would I go about creating custom grass seeds that replace a specific tile with another?
  2. Piercepotato

    Rounding Out the Journey: Terraria 1.4.1 is Here!

    TFW you cant get the credits music box bc you already beat moon lord
  3. Piercepotato

    Rounding Out the Journey: Terraria 1.4.1 is Here!

    i just watched through the credits... hhnng my heart 😭
  4. Piercepotato

    Rounding Out the Journey: Terraria 1.4.1 is Here!

    they've said yes, so probably yes
  5. Piercepotato

    Rounding Out the Journey: Terraria 1.4.1 is Here!

    Wait, how can we get the credits music box if we've already defeated moon lord?
  6. Piercepotato

    Rounding Out the Journey: Terraria 1.4.1 is Here!

    I'm new to the community, but it's wild that the journey's over. I'll still be playing long after today, but it's still sad to see the journey end. Cheers all, and to many more!
  7. Piercepotato

    tModLoader Official tModLoader Help Thread

    Whoops i replied to the wrong post XP My response is the post above lol
  8. Piercepotato

    tModLoader Official tModLoader Help Thread

    ah, well that’s fine. I didn’t have a particular idea for it, I was mostly just curious lol
  9. Piercepotato

    tModLoader Official tModLoader Help Thread

    Does anybody know where I could find a guide to creating an “alternate dimension” if that’s possible? Thanks!
  10. Piercepotato

    tModLoader Official tModLoader Help Thread

    I believe there is a program you can find somewhere online that can double it’s allocated memory, but there’s no way to increase it beyond that. Big Terraria mods can take a huge amount of memory, so try disabling mods until you can launch into the game.
  11. Piercepotato

    tModLoader Official tModLoader Help Thread

    try decompiling the scripts for vanilla bee items and see what code they use.
  12. Piercepotato

    tModLoader Official tModLoader Help Thread

    Thanks for the dust tips! I’ll try to get the effects up and running later tonight.
  13. Piercepotato

    tModLoader Official tModLoader Help Thread

    I was trying to use the ExampleMod NPC as a base for a custom npc but every animation except for just standing still seems to be broken in half... I even tried just importing the Guide’s sprites and the same thing happened :( EDIT: Nvm, apparently the Guide spritesheet had one frame the example...
  14. Piercepotato

    tModLoader Official tModLoader Help Thread

    you can set the result as ItemID.(item name) instead of “this”
  15. Piercepotato

    tModLoader Official tModLoader Help Thread

    Is there a way I could add a dust/particle trail to a melee weapon? Or maybe spawn a small explosion at a certain point in it’s arc?
  16. Piercepotato

    tModLoader Official tModLoader Help Thread

    it seems like this worked! Thanks! i just started modding a few days ago, so I’ll take your word and prioritize learning the ModPlayer class :)
  17. Piercepotato

    tModLoader Official tModLoader Help Thread

    is there some way to modify player knockback through an accessory? I found something called .GetWeaponKnockback but I can’t figure out how to set it up properly or even if it would do what i want anyway.
  18. Piercepotato

    tModLoader Modify player knockback with accessory?

    How can you modify player-dealt knockback? i’m trying to create an accessory to increase knockback but can’t seem to find a line of code i could use to do it.
  19. Piercepotato

    Mobile Old Controls should be an option

    i personally like the new controls more, but I don’t see why it’s not an option.
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