It's also just really complex. There's a LOT of rarities in the game and they're all coloured quite weirdly. I wish the white < green < blue < purple < yellow colouring was more standardised.
Ranged will get a rocket launcher. Hoping it's some chernobog from GTA/hurricane from DRG monstrosity where it fires a volley of 50 rockets towards your cursor. It's either that or some kind of mortar cannon. Anything that occupies the niche of rockets. Mage will get another magic gun, seeing as...
Depends on if ammo/mana/summon count is an obstacle. I'll assume it is and I just have the default everything.
Melee: Slap hand or Terra Blade, can't decide which.
Ranged: Terraformer (I'm about to ruin the world)
Mage: Rainbow rod
Summoner: Stardust dragon staff
What if it's just the really :red:ed up looking picture of the guide and he's grotesquely detailed
and his pickaxe is the reaver shark
Could also add the nail as a weapon. Like the portal gun, equipping it changes your movement to be much snappier and quicker.
ROCK *burp* AND *burp* STOOOOONE!
Personally I'd kill to see a Starbound crossover. Give me snugget pet licenses and Novakid/Floran/Avian vanity sets. Starbound's dead so it's not getting anything but if it could then I reckon it'd get King Slime as a boss and maybe the night's edge or...
Got a few...
Me and my one of my friends demolishing my other friend's ugly :red: house
Trying (keyword: trying) to fight Duke Fishron with melee gear (1.2.4 on consoles was a brutal time for most melee weapons from what I remember, no autofire for things like possessed hatchet.)
Getting 3 solar...
Melee: Options at the start of hardmode are a little desperate, I'd probably stick with the night's edge for a bit before moving onto the shadowflame knife or flying knife.
Ranged: For bows, I try to get marrow, daedalus stormbow, or shadowflame bow. For guns I like working towards the onyx...
If modding is on the table for you, try calamity, they've got a lot of options for difficulty I think. But yeah, Terraria is a game that largely rewards knowledge and preparation, not skill.
Terraria could do with a caves and cliffs type of update where the world height is increased. Small worlds have basically no space between the ground and space itself.
The basic ore armours serve as the melee class's armour specifically. All they do is increase defense, but in the early game that's crucial.
Honestly, for having no mana cost, the space gun is quite strong. But I haven't used it in a while, so I can't be sure if I agree or not
I take it you...
Red does look at the forums for ideas, but obviously he's got a :red: ton of ideas already on the list (seasons of some kind are probably already on there), and there's a bunch more being suggested every day so realistically he probably won't even see your post, still fun to spitball ideas though...
I've realized that most people who drink beer also don't like it, or at least don't love it. Mainly because it isn't an easy drink. You won't want to chug it down in seconds and would rather take it slowly, whereas if it tasted good, you'd be rushing for more and gulping it which would make you...
The hallow is evil towards the player because it's an overcompensation of purity released to try and keep the corruption/crimson under control. Anything that sees itself as pure and good is bound to go after both evil and things inbetween that don't deserve the same eradication.
Terraria has its fair share of unique slimes. Rad slimes could get a costume to make them look like Terraria's toxic slimes, King and Queen slimes could appear as gordos, honestly I find it harder to brainstorm things Terraria would get from a crossover.
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