Life fruit can be turned into grim fruit that reduces max health ( i dunno i'm just spitballing), that would actually be a pretty neat feature
*not really sure why you would want to lower your health though
I didn't really know if I was ever going to come back to this tier-list and update it because it was kind of just a once-off thing I wanted to work on because I was kind of bored one day. I was thinking of deleting the tier list as it probably isn't the most accurate, but now I think I might...
I've just created another concept animation of the oil pot being used to set some pirates ablaze (it's a bit fast paced). I like the idea of it exploding in a sort of fiery splash instead of a bunch of shards as it reminds me of oil pots from other games such as Chivalry 2 (which has an oil pot...
My submission is of a classical 3x6 oil painting of a cavern pot called "Little Oil Pot" based on an explosive post I made for a new (skyrim-inspired) trap.
The title of the painting is from a nursery rhyme I made up:
I'm a little oil pot
short and stout
grab me by the handle
AND EXPLODE...
Just noticed that the oiled debuff is even more uncommon as explosive traps will only apply it if the player is wearing huntress armor or the post golem red riding armor
I'm pretty sure the explosive fire trap from the OOA is the only way to make enemies Oiled, so having another way to inflict things with this debuff sounds neat
I was just trying to program stuff for around 3 hours but nothing was really working so I decided to just delete VS Studio as I was kinda just sick of constant errors and trying to get stuff to work, thanks for the advice but I think I am just going to just stick to playing terraria and other...
This my first time programming in terraria, and I decided to start of trying to program a weapon called the "green bean sword" which shoots out a custom projectile that spins called the "green bean" when used in my first mod called "Tutorial Mod" but whenever I try to make the green bean sword...
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