Search results for query: *

  1. F

    Game Mechanics A proper additional use for Fallen Stars for Mages

    you see my main problem with this is that early game is the only time when you have problem with not having stars, coz you use them all to craft mana stars and max your mana that is 45 of them if i'm correct Mana regen potions arent even that usefull in early game, king slime or eye have so...
  2. F

    Items Rod of discord in grapple slot

    I like that suggestion and I really don't think that having or not having a hotkey should be a point of balance Balance should stay with enemy attack patterns, health and dmg
  3. F

    Weapons & Equip make. other. zenith. weapons.

    I mean making more ultimate weapons isn't a problem, problem is that the zenith is dull ideal design, you give it a classless dmg and it wouldn't change a thing We could argue whether it feels melee or not etc but the point is that just by existing it throws every other weapon to the trash It is...
  4. F

    NPCs & Enemies The Temple Guardian

    Beyond getting like a solar tablet there is nor reason to enter it, changing anything in this seems like wasted time, I'd rather have a golem room generation improved or literly anything else
  5. F

    Weapons & Equip Firecracker fix

    I mean it's kinda progression breaking with no costs for it If you're just going for the stardust dragon it gives insanely high dps, makes other whips kinda useless beyond certain cases (pretty sure whip stacking with terraprisma gives same or more dps, but that takes skill) So no it should...
  6. F

    Portfolio/Multi-Topic Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options.

    Starfury is far easier to obtain than any of the weapons you've mentioned, the fact that you can predict location of the islands only adds to it, if it's not completely random then it's easier to get it. Sure there are always better options, if definition of a broken weapon by you is that there...
  7. F

    Portfolio/Multi-Topic Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options.

    Starfury is probably the most overpowered item in all terraria considering where it is in progression It can attack through blocks which deals with every regular enemy, it has awsome dps it provides light at any point of the screen and player simultanously It carries player from pre boss up to...
  8. F

    Ask Me Nothing Reversed

    If you could change one thing in any terraria boss what would it be?
  9. F

    Is endgame mage or endgame ranger better?

    I think that question is a bit more complex than most people have it I'm not sure which of two classes dishes out most dps possible but I'd argue that mage is far nicer and easier to aim while killing enemies, pretty much anything besides moonlord goes down so fast that mana sustain is not an issue
  10. F

    If you could have 4 Terraria weapons from each class in real life, which one would you have?

    Summon- terraprisma Mage- lunar flare Melee- terrarian Ranged- celebration mk2
  11. F

    NPCs & Enemies Arch Wyvern mini-boss + Wyvern summoning staff

    Cool idea, the sprite is already there and we don't have any other minions behaving like stardust dragon so it would be great
  12. F

    Items Ascension Medallion: Massively buffs weapons from Pre-Hardmode in Hardmode.

    Where in hardmode progression that would be, coz the beginning of hardmode all all about Knocking player down to the ground, and later in hardmode you'd have weapons that are better than just dps boosted pre hardmode gear
  13. F

    NPCs & Enemies Allow multiple of the same boss to be spawned

    I mean the idea is just pure fun but I'm kinda worried for te frame rate and max enemies cap
  14. F

    Hot take: Plantera is the easiest hardmode boss

    To be fair the only annoying or hard thing with planterra is when your arena is so big that there is no jungle in the middle and she goes bonkers If that does not happen it might be the easiest boss
  15. F

    Hot Topic What's your favorite enemy?

    Bone Lee is cool, fun design, nice reference, good drops On the second place I'd put Tim and Rune wizard
  16. F

    Portfolio/Multi-Topic Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options.

    I'm personally against getting cloud in the bottle and hermes boots as fixed loot, managing slow movement is the point of all early game terraria, it would completely trivialise that part of the game. In fact I'd argue that it would make it annoying to go through this part of the game coz like...
  17. F

    Weapons & Equip Hercules Emblem

    Hmm as a summoner you'd want to stack summons as much as you can so I'd for sure give it a summon slot Maybe additional tag dmg is also good idea, summoners do so little dps anyway
  18. F

    Weapons & Equip Add a normal way to attack for magic missile and rainbow rod

    Pretty good suggestion, spam clicking magic missle on my recent mage run mate me change mouse back to the one I used for Minecraft
  19. F

    Other (More than) A few little suggestions. (Updating)

    A lot of these ideas were already suggested but i guess it doesn't hurt to put them in one post, as pointed before chlophite extractinator can do some of them, but most of them would nice quality of life additions
  20. F

    Weapons & Equip Other zenith weapons/maybe buff guns?

    Besides my personal disslike of "final weapon idea" i already talked many times why it's bad idea Terraria already has final weapons for all of it's classes, you could only make them equal in dps maybe Melee has dissliked by me zenith Mage has Last Prism Summoner has Terraprisma Ranger has...
Back
Top Bottom