Razorblade Typhoon. Friend beat Duke early, so that thing carried me through late Hardmode. And let's be honest - almost nothing in the game has a name cooler than "Razorblade Typhoon".
1. Last Prism and the Solar Wings.
2. The Guide.
3. Essential for those who hate hellevators, but only moderately useful for people who have legs of titanium.
I want to make a rocket launcher, but when I set Item.useAmmo to AmmoID.Rockets, it doesn't work. I tried bullets and it did. Only way for me to make it shoot rockets is Item.shoot, but that only shoots one specific rocket type, and it doesn't change based on the rocket type equipped. Please help.
I want to make a rocket minigun, but it isn't shooting the rockets I have equipped. I have Mini Nukes as a placeholder.
Item.shoot = ProjectileID.MiniNukeRocketI;
Item.shootSpeed = 32; // The speed of the projectile (measured in pixels per frame.)
Item.useAmmo =...
Followed that, now I get that error at line 40. Here's the recipe code:
Recipe.Create(1); { // line 39
Recipe.AddIngredient(1006, 10); // line 40
Recipe.AddIngredient(ItemID.Sapphire, 20); // line 41
AddIngredient(ItemID.BrokenHeroSword...
I'm trying to add a crafting recipe to an item in a mod I'm making, but every time I attempt to compile, I get this error message:
Error: C:/Users/mrqui\Documents\My Games\Terraria\tModLoader\..\tModLoader\ModSources\ToDModdedSqlModThng\Items\TerraStaff.cs(39,4): error CS0120: An object...
I'm new to TModLoader, and am currently using ExampleMod as a basis for items and features in a mod I'm making for a playthroug my friends and I are going to do. The problem is that nearly all of it uses 1.3 code, and I'm modding for 1.4. Is there a 1.4 version for ExampleMod or something similar?
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