@Tunnel King I haven't heard back from either of them yet. @Jofairden hasn't logged in since 2021 and @Hiccup251 hasn't been around since 2017. What do I do here?
So anyone know? I'm sure there must be a simple solution.
EDIT: Any chance either of the following are correct?
float rangedDamageMod = player.GetTotalDamage(DamageClass.Ranged).ApplyTo(1);
OR
float rangedDamageMod = player.GetDamage(DamageClass.Ranged).ApplyTo(1);
If I'm understanding the...
Currently it looks like the closest thing to this would be to use the ModifyIncomingHit hook but I don't think this is correct. I want to create an effect whereby I store the amount of damage that an NPC took during a specific period of time and then do something with that amount of damage after...
Hi guys, I'm working on rebuilding the old Class Based RPG Mod found here: tModLoader - Class Based RPG Mod
I'm hoping that @Hiccup251 and @Jofairden won't have an issue with this. Also, if @Tunnel King wants to reopen the old thread and get rid of this one that would be fine if that's the...
Hi guys, see title.
Currently I'm using the following but it's only a guess whether it's even correct or not:
float meleeDmg = player.GetDamage(DamageClass.Melee).Base + player.GetDamage(DamageClass.Melee).Additive * player.GetDamage(DamageClass.Melee).Multiplicative;
Surely there must be an...
This mod has been updated to the latest tModLoader! I made a few changes to the crafting recipes but otherwise it should mostly be the same. Hope you guys enjoy!
It is listed on the mod browser as "Combined Vanilla Potions".
Working on a mod to combine vanilla potions. Having issues with implementation of ranged damage bonuses.
Long story short, the implementation of my archery + wrath combo works correctly with a minor rounding error. With archery + wrath and no other bonuses, the Tsunami does the expected 64...
So I'm trying to add drops to a few vanilla bosses and running into issues with the non-expert/master drop. Quite simply this stops my item from dropping period, even on classic mode. Not sure what I'm doing wrong here.
My code:
if (!Main.GameModeInfo.IsExpertMode &&...
Hey guys, is there documentation or an example anywhere for how to code all the vanilla buffs? I imagine this should be pretty simple. I'm trying to code a mod that combines different vanilla buffs together. Specifically, I want to combine vanilla buffs into a single buff.
Additionally, when...
Can anyone confirm if there are potions with combined vanilla effects that persist through death? I haven't played in a really long time but I've been keeping up with this mod from time to time and could have sworn this was a thing at some point. I've been combing through information and haven't...
Hey guys, I will be releasing the mod named in the title in the next couple of days. Just wanted to make a thread for it.
What the mod does is just combines a bunch of different potions into single buffs that persist through death and last 30 minutes. 1 hour for the "ultra buff".
The main...
Hi @Mirsario is definitely look like Overhaul has a bug with banners. Just loaded my world with nothing but Overhaul enabled and used a Copper Pickaxe to hit a Demon Eye, with and without banner. The same damage was dealt.
Well I think the aim of the mod was to make things a little more realistic. When you chop down a tree in real life, the stump normally stays behind. I guess this is just trying to strike that balance between realism and video game..
Hey guys, I'm planning on doing an amalgamation of a version of the Autoinjector from @VVV101's AlchemistNPC mod and the concept presented in the Compressed Potions mod!
Essentially, I am taking the Autoinjector, creating a tiered progression to eventually craft something similar to it (same...
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