yea, something like that but i meant more like this Invincibility machine
no need for hoiks or complex precise timing
but i'm still interested in drip feeding hearts
i remember building something similar to this, some new ideas are coming to me
1.6-2.5 hearts per second? not bad, if you put a roof over the top most heart generator you can get a slightly more consistent drop from those hearts, it will keep the hearts from spawning too high
and i should say...
my intention was to kill mobs in a traditional manner until you reach the proper waves for the bosses to start spawning and then lock out all other mobs, but it seems that wont be possible
anyways here's the setup i made for duck spamming spawning
the wire runs through a single clockwise...
how are bosses weighted for spawning? i was able to cancel pirate invasion spawns and solar eclipse spawns using the ducks, but was still able to summon skeletron prime and slime king. and is it possible to lock specific spawns, as in using ducks to cancel out all other spawns and fight only ice...
i can vouch for statues not taking spawn slots
but i guess i can't be too sure, cant seem to reach the 200 monster spawn limit
https://forums.terraria.org/index.php?threads/competition-platinum-afk-farm.68786/page-2#post-1582630
a slightly more robust version, odd that it doesn't seem to work at night though
also i have no idea where i might be able to use this, it was just a funny idea inspired by staring at the "T" in the animated T-MEC logo for 5 minutes and thinking, "is it possible for the mechanic to get stuck in...
i havent had time to test how effective the regeneration machine is against events yet, it had been a WIP for a long while (earlier versions used the full range of the heartreach potion, which involved a tricky time delay that i still havent figured out)
as for mana regeneration, i use a...
the main aim of this device was to be healed while not moving
using honey to reduce the speed of the dart so the track it flows on could be shortened significantly
note: the machine in the video is slightly different from the one in the attached images, there was a hick-up in the map where i...
MK 2 (now with map download!!!)
redesigned the whole thing mostly
statue monsters are now spawned some distance away from the player and then teleported to a hit-chamber (doing this allows for an increase in the spawn limit from statues)
no more dummy-hoik engine, but probably could've used it...
Some of the statue monsters were getting killed off. I think the spawn limit is something around 200-250 monsters at a time. I stayed under 100 in the video out of pure coincidence.
Statue monsters DO NOT drop coins via the Lucky Coin, but for some reason they drop coins in multiplayer play. So...
The main gimmick of my farm was to exploit the hit rate of the baby slime minion. All you really needed, equipment-wise, was a lucky coin, the slime staff and something to let you summon at least 2 baby slimes. It's possible to increase the output of the system with more minions, but 2 would be...
So, standing there holding down the left-click button on your mouse is not AFK. Then DicemanX's farm is disqualified?
im all for this competition (i need a new one since mappy dropped a nuke in the DPS thread) but you gotta be clear on what your trying to do
OHMYGODIMANIDIOT i thought i was being so clever trying to make a grid system for multiple destination teleporters, i just ended up over-complicating the whole thing. the hours it took to test, scrap, re-design, test, untangle wires, all for nothing...
seriously kicking myself in the head right...
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