using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Modding2.Items.Buffs
{
public class Waffle : ModItem
{
public override void SetStaticDefaults()
{...
use this
public override void SetStaticDefaults() {
Tooltip.SetDefault(" adds throwing damage ");
you can change what it says. i dont know how to make it only show up when you have all the armor set equipted. so it will show up on the piece you put the code on
the " Projectile Guide and Implementation " thread is very helpful for projectiles, there will be a lot of reading but its really helpfull
and the tModLoader ExampleMod on git hub has things like enemies and weapons and its showes all code
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