A lot of us started by trying to carry over traditional circuit diagrams into the game. This approach works better in minecraft imo, but with the pulse based system terraria uses it's often better/more efficient to throw traditional combinational designs out the window. I made a tutorial on...
I wouldn't call hoiking a glitch. The tile engine needed to support sloped tiles. Showing a sloped sprite is one thing, changing the game to do proper collision detection with rotation and no longer limiting it to AABBs would be a lot of work. So the devs made the simple choice: allow players to...
I just checked the Chippy video. I'm sad he didn't show the multiplayer version since its a lot stronger. @ZeroGravitas idk if you tried it, but when you do it in multiplayer the block data fails to load as you mentioned, and the map is updated to reflect a giant open area, as if the area had...
that's one of the most basic and most popular uses of hoiks. Check the original hoiktronics videos by ZeroGravitas to see tons of examples using natural mobs and statue spawns.
I do software development for a living and I am in-between jobs atm. I normally work on js/golang/c++ applications and it's been a long time since I messed with anything .NET, and I've never dealt with XNA before. But syntax is syntax and a framework is just a framework so it's not too tricky...
@DicemanX 's teleporter setup works fine and is well known. I have a simpler one I use on my playthrews: https://imgur.com/a/9QfVw2m
I use a dummy ghost in a hoik loop with two pressure plates for the timing mechanism (this is the only slightly complex part). The idea is that you bounce...
So this post isn't exactly about a wiring setup... But since this community is very knowledgeable and tends to enjoy glitches I thought it warranted a post (mods let me know if I'm wrong).
Someone on reddit found a new glitch, similar to hoiks, but where the camera pans without actually moving...
I just started messing around with tModLoader the other day and used to use Mechmod a lot. I'm really just curious as to how certain things were done. Just getting my feet wet with all the modding. Thank you for the diff, that's perfect :)
Just use one way walls with a small box: https://i.imgur.com/ICqCUct.png
You can use spear traps for the top row of the box to speed up the death. Simple and effective imo.
I like the padlock design to the input a lot! The wiring for the door lock itself is nice and straightforward... I may need to use this in one of my builds. Nice!
Well then you have another alternative. You could have a dummy hoik down a track with 7 pressure plates spaced out by a block or two. When the dummy reaches the end of the track he will just teleport back to the start without repeating or looping. Each pressure plate should be hooked up to a 1...
Actually the post DRKV linked (https://forums.terraria.org/index.php?threads/fastest-engines-measured-with-hoiktronic-binary-skeleton-counter-video.6464/) includes multiple lag free simple engines that operate at the 6-8 act/s range. The crab engine is 5-6 act per sec and there a few rainstick...
Yes hubs are a popular topic. The main point of yet another tutorial for them is two fold. 1) A lot of the approaches presented are inefficient or don't allow things like return travel. This approach is compact and easily expandable while remaining full functioned. 2) This tutorial goes into...
With the off screen statue spawning approach is the ocean part of the farm even needed anymore? I feel like you could build that anywhere with just the statue hit box and it would work fine. I also bet there's a cap on the effect of adding additional statues. If you put all your slime summons in...
Part 2: Teleporter Pass-Throughs
To explain what a teleporter pass-through is, we are going to go on the same journey I took when coming up with the idea. To start lets look at the following situation:
When I activate the lever I will teleport to the middle teleporter. But what I want to...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.