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  1. Feaw

    PC 1.4 Drunk World, Cultists not spawning

    As the title says, I'm playing on a drunk world in the latest PC version. I've beaten Golem and Skeletron, world is Journey mode (spawn rates are 1.0) and in hard mode, there's no invasion or event going on. Dungeon shouldn't be changed too much from generation as far as I know. EDIT: I fixed...
  2. Feaw

    Game Mechanics Adding a sandstorm trigger option to journey's weather menu

    That does nothing. That triggers a regular storm, including in the desert, but no sandstorm.
  3. Feaw

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    Oh btw, could you make fullbright disabled by default? Everytime I load my world it'll be on and I have to turn it off. Not a big deal of course, but you know...
  4. Feaw

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    Not to sound impatient, but I was just wondering if adding text file support for the Omnipatcher tweak is on your to-do list.
  5. Feaw

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    Well, looking at items individually, most have have a crit value of null (defaulting to 4 in-game, that's hardcoded). I was trying to make crits happen as little as possible for some damage testing but I guess that can't be done. It might work fine with values higher than 4, haven't tested that yet.
  6. Feaw

    Working as Designed Unholy Trident old damage value

    According to the official wiki and changelog, the Unholy Trident is supposed to have 95 base damage instead of 73, and yet it has 73 in my game.
  7. Feaw

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    Lol that's pretty neat actually. I never use spears so I never found out, but I knew about the visual glitch.
  8. Feaw

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    Oh, yeah spears do act weird with autoreuse, but I haven't experienced any other issues like you described. Also the issue with spears at least doesn't impact their damage output and is purely visual (the later spears that have damaging projectiles seem to act normal for me and the most notable...
  9. Feaw

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    That's very odd since the global edit worked for me. It does break the magic missile and it's upgrades, but that's it. Spears, yoyos and everything else autofire and work fine.
  10. Feaw

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    Global item crit editing ADDS crit instead of setting to that value (haven't tested individual item editing). Also Darwin tool doesn't seem to have a lot of 1.4 NPCs (or at all).
  11. Feaw

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    Thanks for the item duplication tweak. I did find a funny tidbit, though. While it doesn't matter too much, the duplication goes beyond the stacksize limit. The way Terrariapatcher handled it is just, while holding the hotkey and holding right-mouse it created another instance of that item and...
  12. Feaw

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    It's an unused item. So unless they're planning on making it available, they won't bother (and since Zenith replaced it, they likely won't make it available anyway).
  13. Feaw

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    From the official wiki: Desktop version Desktop 1.4.0.1: Reduced healing per Life Booster stack from 5 hp/s to 3 hp/s. Restricted buff boosters so that only magic damage spawns them (previously all types of projectile damage did).
  14. Feaw

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    I think just listing the absolute selling value (100%) would be fine.
  15. Feaw

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    That's a vanilla bug as far as I know, it's reset for me before, might have to do with modding though. But since using TT2 it hasn't reset yet.
  16. Feaw

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    Killing the Destroyer would be even more satisfying haha
  17. Feaw

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    I'm pretty sure those programs pick it up as suspicious because it edits .exe files, which is always a red flag to said programs. Imo there's nothing to worry about, those programs are just overly cautious (which is a good thing), and it's just your own judgement whether you trust certain...
  18. Feaw

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    The program updated just fine for me...
  19. Feaw

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    I see. Well it is a lot of text just for one item, so that doesn't seem worth it. Seems easier to just do it manually in the program. But thanks for the help anyhow.
  20. Feaw

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    Which file exactly? Also that import/export function would be very useful, and in my opinion all that is needed. Will prob save you some hassle as well, considering it should work fine and easy enough for almost anyone to use.
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