We are aware of an issue that is preventing new account registrations - we are working to get this resolved as soon as possible. We are sorry for the inconvenience.
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Scooter did previously mention a possible future update based around Metroid Prime Hunters when I brought up possibly having Sylux Armor, his Shock Coil weapon and his unique morphball, Lockjaw
Yeah, only way i think it could work since I don't believe it'd be viable to make it like the actual alt-form from the game where Weavel seperates from the suit's robotic legs and the legs turning into the turret while he can just keep moving around and attacking with his upper half.
So I'm guessing the Hunters content would be the respective weapons, armor and morph balls for the hunters? I think having their various Morphballs/Alt-Forms would be cool in most cases. No idea how you would handle Weavel's Half-Turret though.
just make the final boss The World of Flesh. Combination Boss + Event with 4 giant walls of flesh coming from all sides of the world converging towards the center and ton of Flesh version of enemies spawning constantly.
I'm curious about the Prime updates. Considering they are being named after the Prime series, will one of those updates potentially be planned to add in content based around Metroid Prime Hunters? Armors, weapons, Morphball forms, etc.
Looks very promising, if you can do a majority of the main stands, implement a requiem arrow and ways to increase the size and regen of your Stand Gauge, this could be really good.
Anyone else having Title Screen music problems with Calamity Music? Just seems to play regardless of turning the music volume down to 0% or going into the world in which the title screen music and music of whatever biome you're in are gonna be playing at the same time.
Kind of an out there idea but maybe the mimics all have something different to their moveset?
Like for instance, Dungeon Mimic could have a move where it goes "beserk" and starts doing erratic short hops everywhere causing the various contents to come flying out as projectiles.
Might have to...
Seems like this could be a good mod, though if you will implement random spawning invasions, then I believe their should be presets and such. Few examples I could think of are Slimy Revenge (The Slime King isn't finished yet. All of his minions are coming for revenge!) and Dungeon Onslaught (The...
As much as I like the mod, please do something about the Primordial Magic item. It's drops to the point where it's too annoying to even care about it and whatever items it makes.
All this mod is missing is tweaks and overhauling to fishing and potion stuff but overall this is amazing. Time to hope it'll be comptatible with thorium and tremor once I activate it
Seems like a cool idea, though I think it to make it more useful given how stats for enemies are in hardmode, maybe a small ignore knockback resistance?
Seems a bit weak but I feel like this could be expanded with having the weapon causing a debuff which would increase damage from other players using their own joycon weapon
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.