With even more time comes even more progress. Mutater has been putting lots of hard work into the mod, and it's well on its way to be released to the public soon!
Small update on progression, a little over half the items now have sprites due to @mutater 's hard work. Here are a few new ones that you haven't seen yet!
The v0.0.3.2 Update will be coming soon, most likely by the end of the break! As well as bug fixes, there is also an expansion to Ultrahardmode, adding a more definite progression and a bunch of new monsters and items. A few sprites are also gonna be added! For now, I leave you with a preview...
This mod has some cool stuff. I'd like to see more stuff added and improved, but the sprites could use a bit more work and polish. I'll be following the development of this one!
THE ODDS AND ENDS MOD
The next large update is coming... soon... I hope...
DISCLAIMER
This mod is still largely unfinished and was originally built privately and without regard to stolen artwork or code. I scanned the files to remove stolen artwork, but I may have missed something. If you see...
Al0n37 is ludicrously outdated and should be avoided. Check for better tutorials first off. Secondly, to fix your problem, you need to declare P before you use it. It's being used during the declaration of your rotation float. You need to add Player P = Main.player[npc.target]; in public...
Unfortunately not. The most recent I have access to is a very old TConfig version. Progress is still being made but I haven’t had contact with Zoodletec since he gave me the good to go. I’m grabbing updated sprites off of his photobucket, but the code is... messy.
Holy @#!$, that's weird. I noticed similarities between the devil doll from the Necro mod and okiku, from yours, but I never knew Zoodletec (the creator of the Necro mod) borrowed your code.
Anyways, the sub-bosses I didn't want, since they have their own patterns and such, and they don't...
I have a bit of a challenge for ya, I'd like you to recreate Ultra Death from the old Necro mod (Minus the drops and other custom boss summons). I'm not gonna publish it, since it's not mine, I just love this fight and want to play through it (and maybe learn the code). I have a bit of money to...
I like what you did here, but I need help with an npc to shoot some unique projectiles. I know you are done, but could you point me to a guide for npc projectiles?
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