When placing walls with Smart Cursor, no walls are placed "outside the room" the player is in
The devs already figured out how to do it, and I'm simply asking for that behaviour to apply to hammers as well
Accidentally breaking the walls in the other room is such a fun and enjoyable experience
Change the Smart Cursor behaviour of hammers to only break walls that are in your direct line of sight (similar to placing walls with Smart Cursor)
It's irritating when I try to quickstack but the stupid gel decides it won't follow because it crawled its way into my hotbar
Add an option to choose whether or not new items automatically go into the hotbar while the inventory still has space
⟜⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⊸ 🛆 ⟜⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⊸
⦉ Sky Walls ⦊
'A piece of the sky'
Assorted @ Sky Mill
Sky Walls display the backgrounds of their corresponding biomes. There are 13 types of Sky Wall: one for each of the surface biomes and one for the Underworld. They act like actual...
Rotators are similar to Actuators, but instead of turning blocks incorporeal, they change the shape of the blocks they are placed on
A Shape Controller is needed in order for Rotators to function
The Controller has 6 states that it will cycle through (for each block shape) when right-clicked
All...
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