Might wanna take these questions to dedicated feedback threads, but all sprites traditionally use a 2*2 pixel format, and it's just easier on the eyes. I personally find it easier to make a sprite in 1*1 and upscale it by 200% when exporting it.
Gee it's been awhile since I was here, huh...
one of the many headcanons you see on the forums. Nothing that really stands out. Not to bash the devs, and the presentation's nice imo. I'm just bothered by the problems it'll cause for people trying to make lore-based creations only to get swarmed with "b-but muh canon"
Expert Skeletron. I can see why he's considered hard, since the slow debuff he inflicts can effectively stunlock you if you can't grapple out of the way. But with many saying his difficulty's on par with the godawful hungry-spamming Wall of Flesh, I personally found the latter to be much more...
We're back in action! Along with the v0.5 update and an updated repository, I've added an official wiki in lieu of explaining each weapon here. Check it out for more info:
https://github.com/Kooyah/NEF/wiki
Hey, it’s been awhile.
So at this point, the gallery’s kinda dead, although I may update it with more current sprites in the future. But I likely won’t be opening requests again, since I’m actively spriting for two mods now, and requests kind of take up time from stuff that I actually want to...
We've released multiple minor patches to v0.3, and encountered a few significant bugs in the past few days. It should be working properly now, but please notify us if you have any further problems.
Update v0.2 is out! I've also fixed the discord invite, which I failed to set as permanent before. Drop over to the #changelogs channel if you want more information on what the update consists of (although the new weapons are already listed here).
Hello to the Terraria modding community (because where else would I be posting this), and welcome to Not Enough Flamethrowers.
The title basically says it all. While some weapons are best remaining unique, it's a crying shame that you only have such a convinient crowd-control tool at certain...
Koopahunter’s made a mod of his own? Why didn’t I notice this before? :mad:
Now in all honesty, everything I’ve seen so far from content to sprite quality looks amazing, and I’m glad it’s taking its time with progression (whereas other mods are sometimes in a hurry to jump to endgame content)...
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