It works for me. Make sure you have them enabled in the mod configuration (the mod description tells you how to get to it), and also scroll down to the config about Jellied Ale, disable that if you want.
You are both playing support classes, so don't expect the best killtimes against bosses. I suggest you to look at our wiki which has progression guides for all classes.
The OP mentions 1.4.4 port being a thing.
I tested it on today's new 1.4.4.3 build (preview only), and doing your method of cheatsheet spawn everything + kill (not with butcher but with weapons), I got 100% completion, so that is fixed on stable when tml decides to update.
Thanks for the report.
I cannot replicate the cute slime issue. There are no bestiary entries for them if the config setting is disabled. Are you sure it's them and not something else?
The issue with the eyes will be fixed.
EDIT: After fixing the latter issue (which only affected these two you...
your solution works but it's very prone to changes made to tooltips, and if your item was an accessory it would crash when put in the vanity slot
What I meant by my paraphrasing was the following:
int index = tooltips.FindFirstIndex(l => l.Name == "Tooltip2"));
if (index > -1)...
ModifyTooltips is the correct approach, in your case you need to modify the tooltip line with the Name being "Tooltip2" (2 because its the third line, which contains your sharp text)
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