I'll try to answer some of these myself.
You can find their updates for 1.4 tmod on their discord right now. It's constantly being updated so it's definitely in the works.
Yes.
Yes eventually all bosses or most I believe.
Eventually we'll have dungeons and stuff. These may also be delegated to...
Maybe if it looked like it was coming down instead of direct? I dunno if that's possible or not though. Also it shooooouuuuld be possible to have Figaro castle spawn in a larger desert around it possibly maybe.
Ah the good 'ole aga spells. Will say Blizzaga does look a little weird when used in Terraria because of how the spell animation actually is but that's also just because it was originally a spell targeting something instead of hitting nothing.
Oooh man. Classic spell effects looking good. I'm curious how useful Drain will be though. It looks relatively slow? Does that little circle follow the player or do you need to stand still for it?
That...just isn't possible. They spawn fairly frequently and they're constantly yeeting projectiles at you. If you're not fighting them then you're having to dodge them while fighting other things. That's just not a fun enemy to deal with when you've also got everything else in hell and even...
My personal suggestion would be to make them either not fire out projectiles or drastically reduce the size of the explosions from them. The adds they spawned along with the pixies themselves just fire massive explosions in tiny packages which makes fighting them difficult.
Also yeah not sure...
So I love a LOT of changes from this mod so far. However I do have two immediate issues with it.
Bomb pixies and exploding frogs are FAR too dangerous for being pre-hm type enemies and they only get WORSE in hardmode because they just create massive explosions everywhere that ignoring them and...
Turn off calamity mod, refresh mods, go into the mod settings for fargo's and turn off banner boost, reload mods, then turn calamity back on. That should fix it.
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