Crimson armour's set bonus takes all your armour slots and gives you about as much regeneration as a band of regen, on average. The more you get hit, the more you move, the less it helps you, to the point where it is in fact essentially worthless.
since when were hard numbers opinions? Night's...
I dunno about you, but I sure don't feel the need to make full sets of armour until hardmode, except molten but that's just because I like the way it looks with my texture packs. Having actually interesting set bonuses a la Shadow Armour would change that and make the game more interesting...
It'd actually be really nice to extend this to all chat messages. Sure, the audible tick when a couple real messages arrive is nice, but when you're on a large server, or if you're using debug commands while developing a mod, hearing a tick *every frame* is ridiculously annoying, and sometimes...
Ah yes, let me just equip everything at once and destroy the very concept of build variety. I like the Warlock's Ring, everything else is obscene... though some summoner combinations would still be nice, just not these specific ones.
honestly I think it's more interesting as a challenge or such if your options are very limited. it's not very fun when things are technically possible but are more tedious (lookin at YOU terra caelum, and all your fishing)
If anything Duke is still too easy to kill. Attacks are most consistent of any boss; you only need pattern memorized and ok movement setup to kill him, no matter DPS. What he needs is to be tougher, or to be less rewarding early (don't remove drops, make them weaker until later milestones)...
Can you update this for 1.4.4.9 and put it on the steam workshop? It's really cool but the old version of the pack makes all newer furniture items mostly or completely invisible
this mans actually just a troll. there's no way that someone could simultaneously be so prideful of their elitist skill level and yet still claim that all of everything underground is completely unavoidable and that there are no tactics to avoiding danger and death to bats and lava and traps is...
Have you tried Hellfire arrows at all? With the high base damage and decent splash radius, there's a good chance it could do better than unholy at least on some weapons, albeit with a lot more inconsistency.
I'd also like to see an attempt at making the pirate staff work, if you can. I remember...
Wait, isn't the pirate staff good at killing the destroyer if you fight it on solid ground? I seem to recall it being surprisingly effective in this way back in late 1.2 and early 1.3. Not that it would be worth obtaining anyway, but doesn't it at least have this specific case in case you get lucky?
Fishing is booooooring to a lot of us. Some people don't even take the time to learn it properly. I don't know where SGM is in this cycle.
Well, it really does become about using the ranged weapon moreso than the summons the way you implemented it. The whole point of this is how good summoner...
Xeno staff is better... until you go out of its very short attacking range and then they just. stop. working. until you stand still for like five seconds. Not exactly the best in a real combat situation, especially against EOL which is its next most important use-case in the current times, after...
I think it's pretty fair to say that the sentries aren't too worthwhile to evaluate, though I must add pure summoner in 1.4.0.X was greatly aided by the Ballista Rod for Wall of Flesh specifically, though that could be because the meta hadn't developed enough at the time to allow whip stacking...
Consider that the Blade staff is a Queen Slime drop now, at only a 1/4-1/3 chance, vs 1/2-1/1 from a miniboss that can be nearly perfectly cheesed for Sanguine. Sanguine has been easier to obtain for quite some time, and has been kept in check by the better item.
I dunno man. All I know is that I had to cut down the canvas of or else remove those items specifically for them to work. I run 1.4.1 on Linux, and as far as I'm aware texture packing is not availible for non-PC versions of the game.
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