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  1. Stryke

    tModLoader Im in need of a couple devs for a mod idea i have and i need at least 2 people to make sprites

    Hello there! Glad to see another person interested in modding, it's a fun and rewarding experience! I'm going to be honest: It will be hard for you to find anyone interested in helping, especially if you don't have a main skill (spriting, composing, or programming). The term "idea guy" is a...
  2. Stryke

    tModLoader Rise of the Colossus

    I find it amusing that you remind people not to steal your sprites when you literally ripped work from multiple other people Maybe you should ask the original creator before you recolor their sprite and call it your own
  3. Stryke

    tModLoader Knight’s Glory | Official Mod Thread

    didnt calamity just add that?
  4. Stryke

    tModLoader Knight’s Glory | Official Mod Thread

    Here's a small update on some of the recent stuff i did for the Dread Mind
  5. Stryke

    tModLoader Yggdrasil (WIP 1.4)

    I am very interested in helping with this mod, is there a discord where I can easily see behind the scenes stuff and help with sprites?
  6. Stryke

    tModLoader Knight’s Glory | Official Mod Thread

    To be completely honest I forgot to add the sprites for them lol, don’t worry I’ll fix that soon
  7. Stryke

    tModLoader Knight’s Glory | Official Mod Thread

    Thank you! Yes I am taking a good amount of the stuff from Darkest Nights, polishing it up, and adding it here
  8. Stryke

    tModLoader Knight's Glory Mod Q&A

    Yeah, I’ll update it soon but for now the biomes are The Haven: A cluster of sky islands with new enemies, pregen structures, a temple, and a unique boss and multiple minibosses The Cursed Forest: A biome that spawns around the dungeon that is safe during the day with lots of new critters, but...
  9. Stryke

    tModLoader Knight's Glory Mod Q&A

    A preemptive answer because i know it will be asked, i haven't added the sprites to the spoiler section (on the main thread) yet but i will be doing it hopefully within a day
  10. Stryke

    tModLoader Knight's Glory Mod Q&A

    Hey there! Welcome to the Q&A thread for Knight's Glory, a currently work-in-progress Terraria mod! If you got any questions about the mod, just post here and someone will answer as quickly as possible ALso: If you haven't already, check out the main thread - it might answer your question...
  11. Stryke

    tModLoader Knight’s Glory | Official Mod Thread

    Reserved, in case first two run out of space
  12. Stryke

    tModLoader Knight’s Glory | Official Mod Thread

    Sprites [/SPOILER] [/SPOILER]
  13. Stryke

    tModLoader Knight’s Glory | Official Mod Thread

    Mod Download There is no mod download publicly available right now Estimated release date: Jan 2021 Beta access to test versions of the mod is available to all Patreon subscribers Knight's Glory Will Add - 200+ new items - 2 new classes with unique playstyles - 20 new bosses and minibosses -...
  14. Stryke

    There & Back Again: A Summary of Journey's End

    I believe modded versions of terraria have already done a better job implementing that than the dev team could hope to surpass without more effort than its worth (I think it’s either thorium or calamity)
  15. Stryke

    Hot Topic Terrarians, Show us your Custom Vanity Sets

    Its Kakashi from Naruto
  16. Stryke

    tModLoader Darkest Nights Mod Thread | Suggestions & Updates

    Yep, slowly but surely, tnx for the support!
  17. Stryke

    tModLoader Darkest Nights Mod Thread | Suggestions & Updates

    Cool, this is my first so i wanna try n get it right so I don't have the hassle of updates n such
  18. Stryke

    tModLoader Darkest Nights Mod Thread | Suggestions & Updates

    Tnx, looking forward to releasing it ...whenever that happens lol
  19. Stryke

    tModLoader Darkest Nights Mod Thread | Suggestions & Updates

    Just me atm, with a bit of help from the coder when he has time
  20. Stryke

    tModLoader Can you make an item count as a crafting station while in player's inventory?

    Yeah i think whatever code checks the adjacent tiles comes after literally every hook
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