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    Shield of Cthulhu doesn't dye when set to Hidden

    The Shield of Cthulu only dyes correctly when set to visible - when hidden, the shield shown during the dash isn't dyed. See picture for example / proof: To replicate, simply put the shield of cthulhu in an accessory slot, set that accessory slot to hidden, put a dye in the slot and watch as...
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    tAPI Okok111's 365 Mod

    So I'm a horrible person, but I'm really struggling to get up to date with this due to limited time available. If anybody would like to do some spriting, that'd be awesome, and you would be credited properly (considering changing the name of the mod if this happens, because it'd be a bit stupid...
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    tAPI Okok111's 365 Mod

    My computer's been evil for the last week or two, but I intend on making at least one item for each of those days I've missed. Hopefully there'll be a usable release for you guys soon enough :D
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    Providing Help for Accessories

    A specific item, if possible. Sorry for the massive delay, my internet's been horrible and so has my computer XD
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    Providing Help for Accessories

    Is there a way to modify the damage of a specific item, or test which item is in hand in order to dynamically change what the item's damage is if that's not possible? Just wondering if either is possible and if so how one would go about it.
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    tAPI Okok111's 365 Mod

    Sorry about that, should be fixed now XD
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    tAPI Okok111's 365 Mod

    New weekly version released, with all of the staffs. Yes, they're only good for mobs at the moment, but there'll be a way of scaling them later. Enjoy :D
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    tAPI Okok111's 365 Mod

    Thanks I guess XD I wouldn't relate it to EE as pahi and xeno are tons better than I am at code and spriting and stuff, but I appreciate the compliment :D
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    tAPI Okok111's 365 Mod

    First Dev Release has been posted, it adds: +Vermillion Bow +Vermillion Armour (Temporary sprite, I'm currently trying to figure out how to make it look like an upgraded wooden armour while maintaining the vermillion theme) +[BUGGED] Transmutation Table - doesn't realize that you've walked away...
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    tAPI Getting Started with Modding

    So this line of code builds: Recipe.newRecipe.requiredTile.Add(TileDef.byName["internalname:tilename"]); As it was giving me the errors that no definition exists for Tile.SetDefaults and .type gives me the error that 'ushort' does not contain a definition for 'type'. When it loads in game and I...
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    tAPI Okok111's 365 Mod

    I'm trying to avoid "angry square" sort of things, (unless you mean spriting quality in which case you're out of luck :P) and have a plan for the sort of content that'll be added for the next month or so, and by the time that's over I should be able to think up more. I'm also trying to work on...
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    tAPI Getting Started with Modding

    The line of code for the custom recipe tile isn't working for me. Here's the code I'm using: and it gives me this error: Any idea what I'm doing wrong/how to fix? Aside from that, these tutorials are great and help out a massive amount! :D
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    tAPI Okok111's 365 Mod

    I can do that as well (Dev versions? dev versions.) :D
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    tAPI Okok111's 365 Mod

    That's a really good idea, I'll just do that instead XD
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    tAPI Okok111's 365 Mod

    Hey all, as a new years thing I decided to make a mod which I'd add at least one thing to each day in order to improve my hideous art and C# skills. This mod includes: Weekly Release: 10 Materials, 8 Weapons, 2 Tiles, and 1 Set of Armour Dev Release: 2 Materials, 2 Weapons, 2 Tiles, and 1 Set...
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