• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Search results

  1. PoroCYon

    Also sorry for the kinda late reply, but again, I'm not really an active modder anymore, and I'm...

    Also sorry for the kinda late reply, but again, I'm not really an active modder anymore, and I'm currently also busy with exams.
  2. PoroCYon

    Source code is available here and here: https://gitlab.com/PoroCYon/PoroCYon.MCT ...

    Source code is available here and here: https://gitlab.com/PoroCYon/PoroCYon.MCT , https://gitlab.com/PoroCYon/Ingame-Cheat-Menu , try to compile it yourself, I don't have any ready-to-download files lying around anymore. (I'm not even active in the modding community at all anyway.) Good luck...
  3. PoroCYon

    [Released WIP] Terraria Avalon

    Probably the oldest Avalon, and it's for tConfig, as asked for.
  4. PoroCYon

    [Released WIP] Terraria Avalon

    Here's the version I have lying around on my HDD. No guarantees whatsoever that it actually works, though.
  5. PoroCYon

    tAPI Ingame Cheat Menu

    Don't, it's dead as fuc, and it's written for *tAPI* (i.e. only works with 1.2). I don't know of a cheat mod for tModLoader, but there's a search bar in the upper-right corner, yunooöh. If you really need a cheat menu for tAPI (and I don't want to know the reason), use Shockah's, it's better...
  6. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    [b6f4698: added ItemBehaviour.PreShoot hook, other minor stuff] And there was much rejoicing. FYI, "1.3.1.0" Prism can patch Terraria 1.3.1.1 without any errors.
  7. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    I started documenting Prism, the first page can be found here, explaining the different concepts used in the public API. I'll now write a few pages on the inner working of Prism. EDIT: added a page on patching and mod loading.
  8. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    I simply wanted to test how hard it'd be to update (because the 'code injection' strategy was never tested against big updates). I probably won't be adding any more features (in the near future, at least, but I don't guarantee anything in the non-near future), though. EDIT: @Nopezal, if you...
  9. PoroCYon

    tAPI Mod Creation Tools

    The post before yours was made in Sep 1 2015... (and that one already stated everything is dead).
  10. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    I was bored, and...: This took me five days, and 2h work/day. It was easy to port because of the use of code injection :P (I did switch from Mono.Cecil to dnlib, though).
  11. PoroCYon

    Prism on 1.3.1: http://i.imgur.com/4480H2D.png (code injection is awesome)

    Prism on 1.3.1: http://i.imgur.com/4480H2D.png (code injection is awesome)
  12. PoroCYon

    Don't forget the week of bugfixing that comes after a release. Anyway, good job, you're...

    Don't forget the week of bugfixing that comes after a release. Anyway, good job, you're (almost) free now, take a pause, have another cup of coffee and listen to some relaxing piano music.
  13. PoroCYon

    Prism is WTFPL now and can be used freely in any of your projects, in any way possible...

    Prism is WTFPL now and can be used freely in any of your projects, in any way possible. http://forums.terraria.org/index.php?threads/.32423/
  14. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    It is done, Prism is WTFPL now.
  15. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    (from the #tapi channel on EsperNet)
  16. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    With Prism, one can easily load definitions from <any kind of database> or generate them on the fly. It also contains a cleaner object model that doesn't involve string parsing during lookup etc. It also demonstrates the use of code injection, instead of working with the decompiled code base...
  17. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    I haven't, but I don't have any projects atm (but I did have one after Prism). I'll put a note in the OP. EDIT: done. Should we put it in the public domain or relicense it under a more permissive license (GPL, MIT, ..., or even DBAD/WTFPL)? (will need approval from all the others, though)
  18. PoroCYon

    I'm fine. I had a severe appendicitis last year (before 1.3 happened), but there are still some...

    I'm fine. I had a severe appendicitis last year (before 1.3 happened), but there are still some minor things left from that (not dangerous or anything, though).
  19. PoroCYon

    [Cross-Platform] Prism modding API for 1.3

    News flash: it's completely dead. Anyone can always fork it and move on if they want to (even as the base for any modding system, for any game), though, for any reason.
  20. PoroCYon

    The Avalon Team is looking for programmers to work on the Prism version! See...

    The Avalon Team is looking for programmers to work on the Prism version! See http://forums.terraria.org/index.php?members/bullseye55.193/
Top Bottom