• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
  • Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Console and Switch - The latest news can be found here. To report a bug, please use this link.

Search results

  1. drain.

    skadoosh

    skadoosh
  2. drain.

    PC Cthulhu

    i actually very seldom make pixel art nowadays
  3. drain.

    PC Cthulhu

    i would but i dont have any of the original files anymore
  4. drain.

    OWLBOY HYPE

    OWLBOY HYPE
  5. drain.

    Terraria Spriting Carnival 2

    completely ordinary trees
  6. drain.

    The most annoying thing with a game with too much content is that making texture packs take forever.

    The most annoying thing with a game with too much content is that making texture packs take forever.
  7. drain.

    Terraria Spriting Carnival 2

    I suggest you try studying anatomy a bit more. It doesn't really look like a skull of a person as of currently. The eye sockets seem to be too high up, and the same goes for the nose-hole (don't know what it's actually called). On the topic of bones and skeletons, I remember making this four...
  8. drain.

    authorities are already handling it very well, school was cancelled tho which makes me sad

    authorities are already handling it very well, school was cancelled tho which makes me sad
  9. drain.

    terrorists are threatening to bomb my place atm

    terrorists are threatening to bomb my place atm
  10. drain.

    Terraria Spriting Carnival 2

    Experimentation I did using tiles as a canvas. Using a grid that measures 4 pixels every box, I laid down the above tiles, all perfectly aligned with the grid.
  11. drain.

    Terraria Spriting Carnival 2

    So this is the first sprite I've ever actually finished in a long while. It's a crystal turtle and his name is Bob and he likes to make stuff If I ever become un-lazy, I'd properly get around to making more and starting up a new thread.
  12. drain.

    I'm playing Spore again and I start to remember all the phallic-creatures I made.

    I'm playing Spore again and I start to remember all the phallic-creatures I made.
  13. drain.

    Terraria Spriting Carnival 2

    Metals are highly reflective and will mirror any surface you put it on. I remember making this study a few months ago. It basically goes shine > base color > shadow > base color. It's bright, become dark, then becomes bright again.
  14. drain.

    I hope Dai Gyakuten Saiban gets localized.

    I hope Dai Gyakuten Saiban gets localized.
  15. drain.

    TCF Suggestion Zooming into pictures?

    You've made some valid points. Webpages and forum software isn't really in my domain of interest. I was pretty selfish in thinking that this would benefit everyone and didn't consider those that have super-slow systems and accidentally clicking on an image, taking forever for it to load. Nor did...
  16. drain.

    Our Old Art vs. New Art

    I couldn't find any of my SUPER-old stuff. I remember making the elemental paladins and that ufo and frick, but I couldn't find it, since TO was the only place I uploaded it to, so I found something on my thread here of TCF (which is locked, btw, because I plan on making a new one). And then...
  17. drain.

    TCF Suggestion Zooming into pictures?

    @darthmorf has said it in the most perfect manner possible. The ability to zoom in for more than 100% with no resampling would make inspecting sprites and pixel art a lot easier. edit: The art forums don't also differentiate between pixel art and non-pixel art, they give you the ability to...
  18. drain.

    Sir Cutswood was a really random name, now that I think about it.

    Sir Cutswood was a really random name, now that I think about it.
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