• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
  • Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Console and Switch - The latest news can be found here. To report a bug, please use this link.

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  1. ZeroGravitas

    Is Chippy right about statue spawn bunnies blocking monsters?

    OK, first of all, sorry for just diving right in out of the blue...:naughty: I wondered if you could help me out with this, seeing as I'm largely out of the loop still and rusty with my game mechanics knowledge... Chippy says in his video that the statue spawned bunnies and goldfish will reduce...
  2. ZeroGravitas

    [Announcement] Steam Group Chat, Terraria Olympics and Miscellaneous

    First off, another welcome to new members!:happy:This time still pouring in following the 1.3.1 update. The group is looking fat with a healthy stream of new posts being made. I'm actually a little glad the initial deluge has receded slightly, although there's still so much to look at each day...
  3. ZeroGravitas

    Teleporter chain infinite screen scrolling trick (bi-directional, using gates)

    So I answered a request for help from "SilverDeoxys563" on the Terraria sub-Reddit, trying to fix a "teleporter hoik buffer", but what they were after was a way to prevent the camera from blinking out when teleporting a distance a little beyond the edge of screen: have it just scroll instead by...
  4. ZeroGravitas

    Traditional Verses Faulty Logic Lamp Based Flip-Flops (Divide by 2)

    It's entirely possible in Terraria, now, to make various real world logic circuits by following circuit diagrams that use traditional electronic logic gates *. The gates manage to emulate the logic states. Here's an example of your typical "D-Type" (D stands for data) circuit (from wikipedia)...
  5. ZeroGravitas

    Your 1.3.1 Update Reactions and Discoveries!? (Plus detailed info and links.)

    It's finally here!: 1.3.1, with all it's new toys! And Cenx's official announcement post points squarely at us, here in T-MEC! So, what I'm asking here in this thread is: what are you first reactions to the new content, in game? What's been the most exciting things to play with so far, for you...
  6. ZeroGravitas

    [Social] Welcome to New Members (via Forum Feature) and How Are the Old Timers? ;-)

    :happy:It was pretty gratifying to see our ranks swelled by several dozen new members in the last few days following the front page forum community feature on T-MEC. To summaries for those living a sheltered life in the group, here, it showed off our flashy new logo design, a (not so...
  7. ZeroGravitas

    [Tutorial WIP] Cooldown Juggling Rapid Fire Dart Trap Engines (Animated Guide)

    [Edit 2021-01-12: url links to each gif added because embedded playback stopped working. Full gfycat album here.] The principle with all of these designs is to stagger the firing times of a series of traps using a track of pressure plates (activated by some mob or player) and then lock in that...
  8. ZeroGravitas

    "T-MEC" Logo Letter Collaborative Redesign Competition!

    Edit: Competition is now closed. Thank you. :) I've had this notion on my mind for quite some while. With 1.3.1 soon to land perhaps it's an odd time to kick this off, but it's something to do instead of twiddling thumbs waiting, and people will probably be too enthused with various new things...
  9. ZeroGravitas

    Tutorial Complete Animated Guide to Teleporters!

    1.3.1.1 Update Changes: Teleporters have been relatively untouched, with most of their tricks and idiosyncrasies remaining intact (e.g. floating trick, half block auto-porters, etc). Corrections/notes for below guides: Can no longer place teleporters behind the player, so can not use them as a...
  10. ZeroGravitas

    PC Multiplayer Wiring & Mechanics Issues & Anomalies (PC 1.3.0.8)

    Having played a fair bit of multiplayer recently, it's hit home how limited wiring is on servers due to bugs or fundamental limitations of the game in this mode. I'm aiming to collect a fairly concise list of the known problems, here, for reference. To clarify exactly what type of builds fail...
  11. ZeroGravitas

    [Curiousity] 'Mushroom rain' and other spontaneous drops from actuated (grass) blocks.

    Some of you probably saw me post a gif about this phenomena to the sub-reddit the other day, clearly showing a glowing blue mushroom spawning and immediately popping off an actuated mushroom grass block. Taken while inspecting @PapaBear 's compact fishing complex build (first world version)...
  12. ZeroGravitas

    Engineering a (weekend long) 'speedrun'...

    So, it's not something that I've really followed, and certainly have not tried myself. However, I was impressed with Yamayamauchima's speed-running play-through, posted yesterday, where he captured numerous records for fastest boss times, completing the progression arc in under 4 hours!: reddit...
  13. ZeroGravitas

    [Project] Intuitive, Switch Free, 1 Pad per 'Stepping Stone' Teleporter Network? -move

    @Sulejman posted up his simple click-the-number-of-stops-you-want-to-go teleporter network setup on the other thread: I was wondering if there were some (simple) block configuration that would allow the same kind of 1 pad simplicity, but with a (more fun) walk in the direction you want to go...
  14. ZeroGravitas

    Tutorial T-MEC Tips Collection - Simple to Advanced Terraria Engineering Insights

    What super-concise, one line tips have you got for the rest of us, or for new, Terraria wiring enthusiasts? Post here a simple fact you found indispensable, a little diagram you always reference, a short gif or video you found revelatory, or a url to quality tutorial. For example, I've just...
  15. ZeroGravitas

    PC [Challenge] Build a town NPC (AFK) farm, now they are weaponised!

    Since 1.3 has implemented NPC's right to bear arms, it seems like a wasted opportunity to still be shielding them away, locked in box cells and cubicles. They want to help! So, what housing revisions might be best for NPCs in this light? Can you build a NPC powered blood-moon, goblin...
  16. ZeroGravitas

    [Project] Vertical Farms/Grinders? (Like Turbo Truffle Worm Farm)

    Ok, so I've just posted up a written guide and video guide about a fun little use for an active size 1 hoik (and hoik engine). Anyway, what I'm asking the T-MEC group is: what other farms might be configured to fit neatly into this slim, tall (i.e. 'vertical') farming format? Lining up farms...
  17. ZeroGravitas

    Turbo Truffle Worm Farm - Vertical, Hoik Engine Powered (+ Spawn Area Tutorial)

    Detailed video tutorial for an (AFK) farm that can collect about 340 truffle worms per hour [old V1.2.4.1 figure] and is also fun!: 1.3.0.5 UPDATE NOTES!: Truffle Worms can now be killed by other mobs (previously immune). So output has been roughly halved to ~192 T-worms/hour (60 minute...
  18. ZeroGravitas

    [Question] 'Cart-tronics'? 'Cartronics'? Naming Minecart Powered Mechanisms...

    I've not given minecarts anywhere near the love they deserve. I want to explore and expose their capabilities more. I think it would be useful for this domain of devices to have a succinct name, although I'm wary that it might sound a little silly (like 'hoiktronics' does?). So what do people...
  19. ZeroGravitas

    [Project] 14 and 16 Segment Alphanumeric Displays

    Squeezing the wiring in for a 7 segment (numbers only) display can be tricky enough, although it's one of many things DicemanX has made look easy. So the added complexity of doubling the number of segments in each display really pushes Terraria's wiring capabilities to the limit! Here are my...
  20. ZeroGravitas

    Hoiktronics - What Is It? [Guide]

    [Last Updated: 2015-08-19. Questions/suggestions will help flush out this guide. :)Recommended reading first: Hoik Guide] + Introduction: Terraria wiring is different to that in real life (and Minecraft). It is activation based, rather than relying on a steady voltage state or continuously...
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