I've tried to find Terraria on my PC but it's nowhere, and when I double click on the .wld file it just asks me which app I want to use to open the file, but Terraria isn't on there.
Steam won't let us connect either.
I know there's a lot of creatives on here so I thought I'd try my luck.
A friend was going to build me a website for free, but then she landed a job and won't have the time anymore.
Would anyone be willing to help? I hate asking people to work for free, but It would lead to paid work...
If I've got a weapon the does a base damage of 100, and I get a critical strike, it would be 200.
If I'm wearing a something with a "menacing" modifier (adding 4% damage) and I get a critical strike, would the strike be
a.) double the base damage then adding the 4%, making 204, or
I'm building an adventure map which contains, among other things, an area full of traps for the player to solve.
The are three main areas; spear traps, spikes, and dart traps. The first two are coming along nicely, but I'm not really coming up with anything dart-based that's too great...
I've been planning to make this thread for a while, and as I've had a just request to show how I built one of my props, so I thought I'd start now.
Anyone else is welcome to post their stuff on here, as long as it's vanilla; no modded furniture (although cropped items using TEdit...
I've been building some test arenas in 1.4.1 and for some reason the Martians aren't appearing. The probe spotted me, and the background animation is active, but there's none mobs spawning.
I'm at the centre of the map and I've got two NPC houses next to me.
Have the spawn requirements...
Does anyone else think it would be nice to have a seed for a saveable version of the console tutorial island?
As it's the first Terrarian experience of 99.9% of console players, it would feel like a great addition to 1.4 on console.
Does the strength of your minions go down the second you change out your summon gear?
It used to be that you would summon them with all menacing accessories, then switch the the same ones but with the warding prefix, and their damage wouldn't go down.
I've been messing around with world globes and I've discover that I can have four different forest background simultaneously in one (large) world.
However, I can't suss out the rule for where the boundaries should be; they're not evenly spaced out via latitude, with the middle one being...
I'm making an adventure map and I want to give players the option to fish some honeyfin, but I don't want them to catch any crates.
I know there's no honey crate, but I'm not sure if there's a chance of getting a wooden crate if they're in a forest biome for example.