No seriously, why doesn't summoner have helmets for hardmode ores sets, it'll make summoner armor pre-mechs more accessible and will give summoners more options overall
*also maybe make one of the armors a whip focused set :)
Golem is pretty pathetic, even after it's buffs in 1.4
It's a bit of a shame too, you get so many options post-plantera, only for it to not matter because he can be defeated immediately afterwards
It would be nice if they had different secondary stats to justify being 4 accessories
Maybe you could give them a stat from the other classes (like magic, ranged, and melee damage)
I think i see what you mean, adding more slots would only serve as a somewhat unnecessary power boost that doesn't really address any specific problems with the sub-class as a whole.
I can see how that could potentially lead to a few unintended side effects, especially if handled poorly...
Title is pretty self-explanatory honestly
Either make it it's own potion or add it to the already existing summoning potion
I would definitely like to hear the potential problems with this idea, but right now I see virtually no downsides
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