• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
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  1. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Oh the water DAMAGES you! Oh I was not aware that was a feature in Overhaul in the winter, no wonder you can't survive in those biomes. I'll get that fixed pronto, I'm sorry for pushing your playthrough to a halt. Thanks for letting me know! Edit: Version 1.2 is out Fury, which fixes the...
  2. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Oh man, heat stroke during the winter? That's... peculiar, to say the least. Compatability is easy to code since I've layed the ground work for it already. That being said; I don't want to slow your playthrough to a halt, but if you're suffering heat stroke in the winter, then something sounds...
  3. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    If you're down for it, then that'd be appreciated. No obligation though, of course.
  4. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    As far as I'm aware, it should be possible granted strong dependecies are used. If an entire mod is made for specifically adding TerraTemp compatibility for, say, Calamity armors and such, if that mod strongly depends on both calamity and terratemp it should just be as simple as adding new...
  5. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    At first I think I'll do the most popular content mods first, calamity, thorium, eytc, and then maybe after those are done take requests for some smaller mods. It will likely take a ton of time though so I'll have to see what to do about it. Honestly just a lot of brainstorming from here on out.
  6. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Everything is pretty much feasible, but I'm not sure about complete player control over stats. I will need to do more brainstorming and potentially simple add in a ton of modded armors myself for compatibilty.
  7. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Yes, that is actually planned for the next minor update, shouldn't be too long until then. It'll add a few small features as well as some config options for things like that. Glad you're having fun with it! :-)
  8. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    I'm not entirely sure if it's in my scope to say whether or not you can post the mod elsewhere, considering that it's already on the mod browser (unless access to that is blocked, for some reason), so I'm not entirely sure if I'm to say you can or not.
  9. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Some good suggestions here I will say, dying in the house can be a bit frustrating. It used to be even worse, funnily enough! But something like a heater or cooler can be implemented, shouldn't be too hard. Thanks for the suggestions! Also, as for the debuffs, they are working as intended; you...
  10. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Of course; any PRs are welcome with good reason. If it's just API stuff, it shouldn't be anything too crazy, I'm sure.
  11. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Glad you're enjoying it. Definitely made this update, along with the compatibility, with a focus on making stuff make a bit more sense. It's gotta be intuitive as possible, and hopefully I've achieved close enough to that :-)
  12. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    No, this is perfect. I was able to find the source of the issue; it is the imkSushi mod. Basically, with how recipes work in this game, imkSushi allowing for conversion of items from bosses and such was causing the infinite loops. I fixed the loop so it can load normally again, however due to...
  13. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Oh boy, alright. I have pushed a small update; it added a logging field that will log all of the recipes that are applicable from other mods, so they will output to the log folder. Can you do me a favor, when you have the chance, to send your client log after waiting for about a minute or two on...
  14. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Oh, right! That is something that I completely forgot about. I'll need to add a rule for that so that infinite loops don't occur. I can't believe I forgot about that, lol. I'll look into it further. Thanks!
  15. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Oh man, that's a whole heck of a lot of mods... Here's what I'm thinking, either 1. it is actually working correctly but there is SO many mods with new recipes that it is taking forever to actually add them (but will finish eventually) or 2. there is an item in one of those mods that can be made...
  16. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Oh boy, it's likely due to the new update adding functionality for any modded items that use the vanilla item changes (for example, any modded items with obsidian skulls in their crafting tree will get the effects of the obsidiaj skull) Likely some kind of recursive issue is happening...
  17. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Hello Everyone! A new major update has been released, Version 1.1.0.0, the Compatibility Update! it is now up on the Mod Browser and the Github is now fully up to date. Knock yourselves out! :) (Also, check out the Changelog in the new 'Changelogs' section of this post, wink wink)
  18. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Ah, glad that cleared everything up. All good, yeah; armor should make things a lot easier, generally speaking. I should definitely get that wiki page up to avoid confusion, as soon as possible, heh.
  19. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    Actually, this should already be a feature. Every change (to items at least) should be shown on the tooltip. If it's not, then that's obviously a bug, lol. You should take a look at some of the armors & such, they should be showing exactly what kind of stats are being changed. Also to answer...
  20. MutantWafflez

    tModLoader TerraTemp (Temperature/Climate Mod)

    I'll answer the questions one by one and hopefully they can be of some assistance. I appreciate all of this feedback! It really helps, considering that I am the only one working on the mod at the moment. Here are some of the answers: 1) Yeah, water can lower the current environment temperature...
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