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  1. starman2995

    In-depth Hardmode weapon tier list

    Here's the gist of what I'm saying: in a class like ranger, there are a LOT of good weapons to choose from/upgrade to as you go through progression. With summons, there aren't many good options to upgrade to from the blade/sanguine staff, at least for the majority of hardmode. Upgrading your...
  2. starman2995

    In-depth Hardmode weapon tier list

    I never said it was a bad thing: I was explicitly saying that using whips that are past that point of progression skews the results, and especially the farther you go, and as such should be carefully considered. My point here still stands: I don't think using pre-mech whips would be very far...
  3. starman2995

    In-depth Hardmode weapon tier list

    The thing I don't think you are taking into account with saying that the blade/bats are optimal at so many stages of the game is that they require current progression whips to operate as well as they do. Looking at the empress of light kill data sheet, all the whips there are post-plantera (at...
  4. starman2995

    In-depth Hardmode weapon tier list

    I personally disagree with this for a couple of reasons. Before gaining access to homing ammo, I feel like ranger is designed more for close distance than far distance, at least compared to mage. This is reflected in the armor values (ranger being 2nd highest), as well as with mage having...
  5. starman2995

    Full Game Accessory Tier List

    Alright, so I just realized that I misunderstood your latest calculation and we actually got the same answer in the end, so I think I'll edit out my repeat calculations. For the rest, I think your points are valid. I think we've both made a strong case for our sides and I don't think there are...
  6. starman2995

    Full Game Accessory Tier List

    These are all valid points; I didn't realize that weapon modifier damage didn't act like other dmg bonuses. As I said at the end of my post, it is fair that minions could match the damage loss you get from menacing. I just wanted to demonstrate that the extra buffs you could get make lucky more...
  7. starman2995

    Full Game Accessory Tier List

    I'll say that your accounting for minions is fair, but you aren't accounting for everything in your calculation. For things you left out of your calculation, you have 1. Potions (magic power/tipsy/archery, rage, wrath) 2. Weapon modifier 3. Weapon station buff (mainly for mages). Here's my...
  8. starman2995

    Simple Post-Plantera Dungeon Farm Tutorial

    Hello! I recently posted an afk rod of discord farm in the PC section of this forum, and I decided that I wanted to share my simple and easy dungeon farm here. This farm isn't afk, but it has good rates and takes almost no time to set up (and is very safe relative to regular dungeon farming)...
  9. starman2995

    Full Game Accessory Tier List

    It could just be personal preference, but I think that in most situations, lucky is better than menacing. It adds more to your overall damage output than menacing does; that's why all the late-game accessories that give crit give less than their damage% equivalents. Since lucky and menacing give...
  10. starman2995

    My Early-Hardmode AFK Rod of Discord/Hallowed Mimic/Soul of Light Farm

    Also quick question: should I move this guide to general terraria guides, rather than just PC guides? Is it even possible to do so?
  11. starman2995

    My Early-Hardmode AFK Rod of Discord/Hallowed Mimic/Soul of Light Farm

    Enchanted swords aren't affected by lava, they fly right through it without taking damage.
  12. starman2995

    My Early-Hardmode AFK Rod of Discord/Hallowed Mimic/Soul of Light Farm

    That's a good suggestion. I didn't know you could hammer dart traps to fire upwards. All the same, I'm afraid that 1. it won't fire consistently enough to stop them from reaching you, and 2. if it does hit them, it will just knock them above the blocks and then they will just come at you from above.
  13. starman2995

    My Early-Hardmode AFK Rod of Discord/Hallowed Mimic/Soul of Light Farm

    I've designed (what I think is) a pretty good AFK hallowed cavern mob farm. I haven't found any other farms that can really compare to it online, either in these forums or on youtube, so I thought I'd share it here. I'd also like to get some feedback to make it even better! This farm isn't super...
  14. starman2995

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    These are my main suggestions/feedback (sorry if they were already suggested and I didn't see them): 1. Why can minion summons get useless modifiers like zealous when they can't even get critical hits? Not only is it really unpolished for the final version of the game, but it could very easily...
  15. starman2995

    In-depth Hardmode weapon tier list

    I recently noticed that you changed the rating of the golden shower from S or S+ to A, and while I can understand dropping it in relation to other weapons, I would argue that it deserves to match the other spell weapons at A+. It might not be as strong as them as a primary weapon, but its...
  16. starman2995

    In-depth Hardmode weapon tier list

    I did a test on fishron, and turns out you were correct. I don't know if the rocket was what made the difference, but the vortex beater did out-dps the xenopopper with chlorophyte bullets. I captured it all in video, but since I don't know how to share it on here (it's about 2 minutes), I'll...
  17. starman2995

    In-depth Hardmode weapon tier list

    I'd totally disagree with the Xenopopper's 4/5 DPS. In the guns section on the terraria wiki (https://terraria.gamepedia.com/Guns), it has the 2nd highest DPS for guns in the game, second only to the S.D.M.G., and is far better than the Vortex Beater. Even without crystal bullets, I feel like it...
  18. starman2995

    What is your swear-by-it weapon?

    I have a lot of weapons that I will always use, but there are bound to be weapons that I haven't tried yet. Pre-hardmode- Water Bolt, Bee's Knees Early hardmode- shadowflame knives and bow, daedalus bow, nimbus rod, magnet sphere, amarock, death sickle Post-Golem- terra blade/influx waiver...
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