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I don't think it was your grammar or lack thereof that caused Re-Logic, Pipeworks, Engine Software or anyone else involved in the development of T:OW to avoid replying to your "suggestions/Solutions".
I think it was your attitude combined with your alarmist messages.
You try to make out that...
Does any of it matter anymore?
The game is cancelled.
Pointing fingers, trying to lay blame on this person or that company is pointless, as is attempting to say "I told you so."
Nobody cares if someone predicted this situation.
It's not even a situation anymore.
The teams have moved...
That was quite something.
Without getting heated or wishing to start any arguments I must first say that I actually work in the games industry and some of your statements suggest you do not.
But you make sweeping pronouncements that can only be supported by inside industry knowledge or...
You came up with a lot of good ideas.
But you just didn't have the right people in-house.
The art director and producer were probably the main stumbling blocks.
They certainly didn't help matters.
So you were fighting a losing battle from day one.
Having multiple worlds with world-specific items, characters and creatures is a LOT of work.
The simplest and cheesiest way is to simply re-skin each world with different graphics over the core code, but then it is simply a case of the same game with a different graphical style which is not much...
This "information" might as well not exist.
It is the announcement that caused the waves that are still rippling to this very day.
A thoroughly amateur pronouncement of a project that had sat on its backside for a year doing nothing and then two weeks after they pulled their collective thumbs...
Obviously, as you are a mole, you were underground when the original announcement was made.
Just don't get too excited.
People have been on the verge of bursting into flames because of the lack of news and/or updates regarding this project.
It will arrive when it arrives.
If you can make your...
Like I've said before, if T:OW never appears, and you seem to believe very strongly that it won't, what of it?
You'll get over it.
I'm sure you had a life before Terraria.
I'm almost certain you'll have one after.
Divert this passion you have to something else. Something constructive.
With numerous articles online last year and a major announcement here that Engine Software had been developing the project and that it was then being handed over to Pipeworks, I would have thought the outsourcing factor to be self-evident.
It was not being developed by Re-Logic, it was being...
This conversation is on some kind of mobius strip. It just goes round and round with no resolution and the best intentions and/or advice in the world make no difference whatsoever.
It's not the first post to touch on this topic and it's a certainty it won't be the last.
But there is one topic...
Unless you were one of those who were funding the development of T:OW then your happiness doesn't really matter.
Sad, but true.
No offense meant.
Re-Logic were paying handsomely for a product that did not meet with their approval and had dragged on for 4 years with little or no real progress...