• PC NEWS: 1.4.2.3 update is out! More info here. Report bugs here
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  1. Harblesnargits

    Texture Pack Random Modified Assets Not Loading in 1.4 Texture Pack

    EDIT 2: It turns out I did have some sprites a little too big for some reason. They were odd numbers, yet I clearly remember copying the modified sprites onto the base sprites. Make sure to quintuple check your dimensions! Hello fellow resource friends. I come bearing a strange (to me) problem...
  2. Harblesnargits

    tModLoader Assorted Crazy Things; A Mod Full of Crazy Things

    Assorted Crazy Things is now updated! The version is 1.3, and the icon should resemble my avatar. Grab it while it's hot! If you want more details including images, check out or wiki linked on the first post! Changelog: * FIXES * Toxikarp now properly spawns only in hardmode * Ever***...
  3. Harblesnargits

    tModLoader Assorted Crazy Things; A Mod Full of Crazy Things

    Updated the mod! We went a tad overboard, but lots of cool stuff this time around. Major props to the Ammobox+ devs for giving us pointers on how to make the sprite selector tool! * FIXES * Sigil of Emergency also spawns a helper soul when damaged by a hostile projectile * Everhallowed...
  4. Harblesnargits

    tModLoader Assorted Crazy Things; A Mod Full of Crazy Things

    New update is out! A unique armor set that rewards reckless endangerment of your own life, a summon weapon with a bunch of cute minions you can possibly draw, and more! We went a bit overboard with this one, but we made a lot of fun things. Mad props to direwolf420 for putting up with my...
  5. Harblesnargits

    tModLoader Assorted Crazy Things; A Mod Full of Crazy Things

    Small update; pushed a few tiny fixes. Accidentally left a debug message in, so that was removed. Also fixed the candle dusts, so they now show up properly in multiplayer. Changes can be seen in the changelog on the first post.
  6. Harblesnargits

    Mod updated to version 1.2.0! Added a lot of stuff!

    Mod updated to version 1.2.0! Added a lot of stuff!
  7. Harblesnargits

    tModLoader Assorted Crazy Things; A Mod Full of Crazy Things

    Updated to 1.2.0, a major content update with plenty of new things. My icon spoils a few things, but there's new pets, new enemies, new code, and more! Update via the mod browser and enjoy! direwolf420 and I have been hard at work on this since early December, and we took a bit longer than...
  8. Harblesnargits

    New update for the mod, woo!

    New update for the mod, woo!
  9. Harblesnargits

    tModLoader Assorted Crazy Things; A Mod Full of Crazy Things

    Mod updated to version 1.1.2! New icon, new content, and more! Word of early warning; The mod will be undergoing a bit of an internal name change soon, and that requires a new mod altogether. This is for future mod pack reasons, should it ever be included. Right now, I have a stupid filename...
  10. Harblesnargits

    Updated my mod for the first time.

    Updated my mod for the first time.
  11. Harblesnargits

    tModLoader Assorted Crazy Things; A Mod Full of Crazy Things

    EDIT: Found a problematic flaw with the mod after uploading. Don't worry about the details, it's fixed when you update! I promise! Update 11/26; Mod received a bit of love. Got a bunch of folks who said spawns were overwhelming, and I had to agree. Full changelog in the opening post's pastebin...
  12. Harblesnargits

    tModLoader Assorted Crazy Things; A Mod Full of Crazy Things

    WELCOME TO ASSORTED CRAZY THINGS Most recent version: 1.3.1.2 Authors: Harblesnargits: Artist, Idea Guy direwolf420: Coder, Idea Guy Click To Visit This Mod's Wiki ------------------------------------------------------------------------------------ What Is This Mod? This mod aims to...
  13. Harblesnargits

    My old mod was lost. I made a new one. Hooray.

    My old mod was lost. I made a new one. Hooray.
  14. Harblesnargits

    tModLoader Returning to Modding, Have Some Questions I Could Not Answer

    Long ago (last year), I tried my hand at making a mod. It was a very basic start, adding a few recolored weapons and some budget enemies. Now, silly old me managed to delete the files associated with the mod source, and stupid old me forgot to back them up. Whoops! So, I had the genius plan to...
  15. Harblesnargits

    PC Summoning Weapon; Couple of Points I'm unsure on

    Howdy, I come with a question relating to the summoner weapon example from the ExampleMod provided in the TmodLoader thread. I went through ExampleMod to get it to work, and after a bit of trial and error, I managed to get it to work. Below is what I have (ignore my naming and descriptions, it...
  16. Harblesnargits

    tModLoader Official tModLoader Help Thread

    Simple (hopefully) question on banners; I know how to add a modded NPC banner; banner = npc.type; bannerItem = mod.ItemType("ModNPC"); But how do I make it so a custom NPC shares a banner effect and drop with vanilla enemies? For example, my mod has a bunch of sharks, yet I'm...
  17. Harblesnargits

    tModLoader Question: Custom Pets With AI Other Than Zephyr Fish

    EDIT: Figured it out. I was trying everything independently, not mixing and matching. The uppercase and lowercase versions of "ZephyrFish" were not the exact same ID. The lowercase zephyrfish refers to the Zephyr Fish in the Player.cs files, while the uppercase ZephyrFish is the projectile ID...
  18. Harblesnargits

    tModLoader Harblesnargits' Wildlife Expansion: Adding a little extra to the game!

    Do you mean a single frame of each sprite? If so, I can arrange that pretty quickly. EDIT: Updated the first post. Now shows all the sprites, except for pet summon items and buff icons. EDIT 2: NOW they show up. I did it wrong at first.
  19. Harblesnargits

    tModLoader Harblesnargits' Wildlife Expansion: Adding a little extra to the game!

    Harblesnargits' Wildlife Expansion is a first attempt at simply making a few new enemies to populate the world, as well as add a few fun items. Nothing is meant to be overpowered or over the top; just adds some life into the world with a few additions. I'm always advocating the idea of "less is...
  20. Harblesnargits

    tModLoader Official tModLoader Help Thread

    I have two problems; one enemy related, the other accessory related. Problem 1: Shark-type enemy floating above where it should be. Solved: I just moved the sprites down by 10 pixels, and it fixed it without any issues. The simplest things work sometimes. And here's the example of it floating...
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